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2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-21Fix missing dependency resolver in Windowseska
2016-02-21Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky
2016-02-09-Added missing functions to the doc, fixes #3583Juan Linietsky
2016-02-09-Allow renaming root node of inherited sceneJuan Linietsky
2016-02-08-Cleaned up GraphEdit, also fixes #3568Juan Linietsky
2016-02-08Property handle rotated controls in 2D editor, fixes #3613Juan Linietsky
2016-02-02-make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky
2016-01-29-Increment resources total in scene format text, fixes #3506Juan Linietsky
2016-01-25Merge pull request #3440 from TheHX/issue-2946Rémi Verschelde
Fixed small inconsistencies with the text format
2016-01-24Merge pull request #3434 from TheHX/pr-tscn-dependencyJuan Linietsky
Fix .tscn not raising dependency error
2016-01-24Fix .tscn not raising dependency errorFranklin Sobrinho
2016-01-24Fixed small inconsistencies with the text formatFranklin Sobrinho
2016-01-24Fix .tscn format not loading groupsFranklin Sobrinho
2016-01-23-Some changes to how scenes and scripts are overriden in scene instance and ↵Juan Linietsky
inheritance -Fixes #3127 and also properly fixes #2958
2016-01-23-Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368Juan Linietsky
2016-01-23-Ability to retrieve state data from PackedScene, closes #3413Juan Linietsky
2016-01-15Add presets.MarianoGNU
Also fix some bugs. Fix a crash and a minor bug
2016-01-15Move shaders to default theme and add shader_override related methods to ↵MarianoGNU
Control class
2016-01-15Add a visual editor to color picker.MarianoGNU
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-12Fix situation where TSCN format might crash, closes #3062Juan Linietsky
2016-01-06Merge pull request #3136 from MarianoGnu/bug_fixingRémi Verschelde
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06Fix .tscn format not loading signal bindsFranklin Sobrinho
2016-01-06Merge pull request #3159 from neikeq/tab_close_iconRémi Verschelde
Add tab close icon to the default theme
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-02-Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-29Add tab close icon to the default themeIgnacio Etcheverry
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-26Merge pull request #3140 from neikeq/fix_refresh_iconJuan Linietsky
Add reload icon to FileDialog's default theme
2015-12-26Added reload icon to FileDialog's default themeIgnacio Etcheverry
2015-12-26Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)MarianoGNU
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-12Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky
2015-12-10added fallbacks proprty to fontsJuan Linietsky
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho
2015-12-04missing pngsJuan Linietsky
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.