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godot-fmod
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Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-01-19
Improve the default project theme
Hugo Locurcio
2022-01-18
Make sure `MeshLibrary` shape array has correct number of elements
rafallus
2022-01-18
Merge pull request #56104 from Geometror/add-flow-layout-container
Rémi Verschelde
2022-01-18
Merge pull request #56622 from Pineapple/scenestate-optimizations
Rémi Verschelde
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
Rémi Verschelde
2022-01-16
Merge pull request #55551 from brennengreen/panorama-sky-filtering
Rémi Verschelde
2022-01-15
Improvments for SyntaxHighlighters
Paulb23
2022-01-14
Add shader cache and filter variable to PanoramaSkyMaterial
Brennen Green
2022-01-15
Fix AtlasTexture nesting
kleonc
2022-01-14
Merge pull request #56784 from V-Sekai/expose-add-named-bind
Rémi Verschelde
2022-01-14
Expose add_named_bind for all essential skin bindings.
K. S. Ernest (iFire) Lee
2022-01-14
Merge pull request #56738 from YeldhamDev/improve_tab_consistency
Rémi Verschelde
2022-01-13
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
Rémi Verschelde
2022-01-13
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-them...
Rémi Verschelde
2022-01-13
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and i...
bruvzg
2022-01-12
Improve looks and consistency of tabs
Michael Alexsander
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
Merge pull request #56696 from AnilBK/use-init-lists
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-11
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_ver...
Rémi Verschelde
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-08
Merge pull request #56330 from nikitalita/convert-old-octahedral
Rémi Verschelde
2022-01-08
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast i...
Bartłomiej T. Listwon
2022-01-08
convert old octahedral compressed normals/tangents
nikitalita
2022-01-07
Add a theme constant to change LineEdit and TextEdit's caret width
Hugo Locurcio
2022-01-07
Add FlowContainer
Hendrik Brucker
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
Yuri Roubinsky
2022-01-06
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
Rémi Verschelde
2022-01-06
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-05
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visual...
Rémi Verschelde
2022-01-05
Merge pull request #56212 from laws65/skin-export-crash-fix
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-31
Correctly use fallback Theme values as last resort
Yuri Sizov
2021-12-29
Update default port_grab_distance_vertical
David Cambré
2021-12-24
Prevent crashes on exported project relating to Skin resource
laws65
2021-12-23
add missing emit_changed() to set update mode function
Kodi
2021-12-22
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-16
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
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