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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-09
Merge pull request #41918 from reduz/implement-3d-textures
Juan Linietsky
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-08
mesh_library.h: Update header guard to reflect file name
Yetizone
2020-09-07
Added `active` boolean to particles mode output in visual shaders
Yuri Roubinsky
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-07
Fix some broken visual shader nodes
Yuri Roubinsky
2020-09-07
Merge pull request #41767 from lolleko/patch-1
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-05
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-09-04
Remove ArrayMesh::surface_remove declaration
Lorenz Junglas
2020-09-04
doc: Sync classref with current source
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Merge pull request #41459 from Paulb23/nested_color_regions
Rémi Verschelde
2020-09-03
Merge pull request #41724 from Chaosus/vs_fix_particles
Yuri Roubinsky
2020-09-03
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-09-03
Merge pull request #41533 from Chaosus/vs_fix_specular
Rémi Verschelde
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-08-31
Merge pull request #30148 from zaksnet/fix-texture-editor
Rémi Verschelde
2020-08-30
Make `AnimatedTexture.MAX_FRAMES` public
Andrii Doroshenko (Xrayez)
2020-08-29
Adds automatic update for region_rect
Zak
2020-08-28
Fix specular render_mode for visual shaders
Yuri Roubinsky
2020-08-22
Fix color region end key seach and start key order
Paulb23
2020-08-20
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
Juan Linietsky
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-16
Update ResourceLoaderText::load to not update progress if resources are 0
jjjlalonde@gmail.com
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-12
Merge pull request #41166 from somnathsarkar/gradient-fix
Rémi Verschelde
2020-08-12
Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-08-11
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Rémi Verschelde
2020-08-08
Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-08-02
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-07-31
Fix small reconnection bug in visual shader
Yuri Roubinsky
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Merge pull request #40785 from Chaosus/vs_uniform_ref
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-23
Keep transition value when replacing key
Tomasz Chabora
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
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