Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-05 | Removed useless code from Switch in visual shader | Chaosus89 | |
2019-09-05 | Fix formatting error for bool in resulted code of visual shader | Chaosus89 | |
2019-09-04 | Merge pull request #31926 from Chaosus/vs_switch | Yuri Roubinsky | |
Some improvements for Switch node in visual shaders | |||
2019-09-04 | Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders | Chaosus89 | |
2019-09-04 | Fix parsing array indexing symbol in visual shader expression | Chaosus89 | |
2019-09-04 | Merge pull request #31618 from fjordyo0707/fix_mesh_edges | Rémi Verschelde | |
Fix the edges of the mesh vertex | |||
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 | |
2019-09-01 | Fix semicolon parsing in visual shader expression (#31857) | Yuri Roubinsky | |
Fix semicolon parsing in visual shader expression | |||
2019-09-01 | Merge pull request #31848 from Chaosus/fix_graph_resizer_style | Rémi Verschelde | |
Fix resizer icon visiblity on light theme in GraphNode | |||
2019-09-01 | Fix semicolon parsing in visual shader expression | Chaosus89 | |
2019-09-01 | Fix visual shader expression parsing | Chaosus89 | |
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-24 | Fix the edges of the mesh vertex | fjordyo | |
2019-08-23 | Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix | Rémi Verschelde | |
Fixes issue with project_default_theme not being cleaned up | |||
2019-08-23 | Fixes issue with project_default_theme not being dereferenced on cleanup. | Saracen | |
2019-08-22 | Added "editable" property to VisualShaderGroupNode | Yuri Roubinski | |
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-20 | Fix preview for global expressions in visual shaders (#31505) | Yuri Roubinsky | |
Fix preview for global expressions in visual shaders | |||
2019-08-20 | Fix preview for global expressions in visual shaders | Yuri Roubinski | |
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde | |
Replace is_zero_approx(A.distance_to(B)) with A==B | |||
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-08-18 | Merge pull request #31453 from Chaosus/vs_code_preview | Rémi Verschelde | |
Added code preview to visual shader | |||
2019-08-18 | Added code preview to visual shader | Yuri Roubinski | |
2019-08-18 | Added global expressions to visual shaders | Yuri Roubinski | |
2019-08-17 | Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | Rémi Verschelde | |
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244. | |||
2019-08-14 | Merge pull request #31263 from Chaosus/vs_plugin | Rémi Verschelde | |
Plugin support for visual shaders | |||
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. | |||
2019-08-07 | Merge pull request #31050 from sparkart/fix_tileset_shape_offset | Rémi Verschelde | |
Fix Wrong Shape Offsets in Tileset | |||
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-07 | Allow comma prefix to visual shader's expression parser | Yuri Roubinski | |
2019-08-07 | Merge pull request #31161 from merumelu/default-theme-checkbutton | Rémi Verschelde | |
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images | |||
2019-08-06 | Default theme: make toggle_off_disabled.png the same dimension as other ↵ | merumelu | |
CheckButton images | |||
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski | |
2019-08-04 | Fix Wrong Shape Offsets in Tileset | Emmanuel Barroga | |
Closes #30994 When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset). This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one. | |||
2019-08-01 | Fix outerProduct function in visual shaders | Chaosus | |
2019-07-25 | Merge pull request #30351 from bojidar-bg/30288-override-global-theme | Rémi Verschelde | |
Keep track of default theme and project custom default theme seperatelly | |||
2019-07-24 | added pointMesh primitive | clayjohn | |
2019-07-23 | Merge pull request #30716 from qarmin/fixed_static_analiser_code | Rémi Verschelde | |
Fix some code found by Coverity Scan and PVS Studio | |||
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-22 | Make `make_header.py` functional when run from any location | Hugo Locurcio | |
This removes the need to `cd` to `scene/resources/default_theme/` to get the expected result. | |||
2019-07-22 | Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" | Rémi Verschelde | |