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AgeCommit message (Expand)Author
2021-02-04doc: Don't bind argument names with p_ prefixRémi Verschelde
2021-02-04Make SyntaxHighligher::_clear_highlighting_cache virtualGeorge Marques
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-04Removed duplicated binding of two methodsGeorge Marques
2021-02-03Merge pull request #45496 from Chaosus/fix_particlesRémi Verschelde
2021-02-02Add check for sun in PhysicalSkyclayjohn
2021-02-01Merge pull request #45594 from JFonS/improve_3d_gridRémi Verschelde
2021-02-013D editor grid improvementsjfons
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-02-01Merge pull request #45281 from Chaosus/vs_unifyRémi Verschelde
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-27Fix particles not properly modified by their lifetimeYuri Roubinsky
2021-01-27Added missed Button `font_hover_pressed_color` styleYuri Roubinsky
2021-01-26Reveals Button "icon_color" style properties to the userYuri Roubinsky
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
2021-01-25Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisibleRémi Verschelde
2021-01-25Fix minimap capturing events and improve its themeYuri Sizov
2021-01-25Implement shadow meshesreduz
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
2021-01-22Merge pull request #45314 from RandomShaper/modernize_rwlockRémi Verschelde
2021-01-19Cleanup: Remove executable bit from files which don't need itRémi Verschelde
2021-01-19Modernize RWLockPedro J. Estébanez
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-18Fix typo in theming methods ("botton" -> "bottom")Hugo Locurcio
2021-01-15Fix replaced visual shader nodes updatingYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_pointRémi Verschelde
2020-12-29Merge pull request #44614 from madmiraal/rename-normalmap-normal_mapRémi Verschelde
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde
2020-12-29Merge pull request #43691 from bruvzg/ctl_dropcapRémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename offset to point in remove_point()kobewi
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-18Merge pull request #44495 from godotengine/font-typo-44494Rémi Verschelde
2020-12-18Font: Fix typo in DynamicFontData compat codeRémi Verschelde