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2017-07-14Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-07-11Slider: add set/is_editablePoommetee Ketson
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
Refactor 'treshold' to 'threshold'
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
Ability to also disable specular
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky
Added multipass support for materials.
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-08-Added triplanar mapping modesJuan Linietsky
-Some fixes to shader lang
2017-07-05Use the gravity constant to calculate weightsJohan Manuel
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky
increase is enormous.
2017-07-03Merge pull request #9481 from BastiaanOlij/prim_capsule_flatRémi Verschelde
Re-orient capsule to collision shape
2017-07-03Re-orient capsule to colission shapeBastiaanOlij
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-07-01Readd shape_offset as an editor-only and backcompat propertyBojidar Marinov
2017-07-01Readd tilemap's shape_transform and bugfixesBojidar Marinov
This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717.
2017-07-01Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵Juan Linietsky
collisions to them"
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-28Reworked translation systemJuan Linietsky
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
2017-06-28Fix build error on masterPoommetee Ketson
2017-06-28Fix curve saving, refined undo/redoMarc Gilleron
2017-06-27Merge pull request #9404 from Zylann/curve_improvementJuan Linietsky
Curve improvement
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-26Merge pull request #9268 from BastiaanOlij/improve_defaultsRémi Verschelde
Align primitive defaults to default collision shape sizes
2017-06-26Curve featuresMarc Gilleron
- Ability to set tangents as linear - Indicative min and max values - CurveTexture doesn't need min and max anymore
2017-06-26Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde
Add one-way collisions and individual shape offsets for tilesets
2017-06-26Merge pull request #9318 from bojidar-bg/readd-normal-tilemapRémi Verschelde
Add normal map to tilemaps and tilesets
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky
compatibility.
2017-06-25Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov
As requested in #9318 Accidentially fixes #2231 as well
2017-06-25Fixes method bindRamesh Ravone
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24GradientTexture now uses a GradientMarc Gilleron
- Added gradient property - Deleted duplicate code
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson
2017-06-24Added Curve resourceMarc Gilleron
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-22Add normal map to tilemaps and tilesetsBojidar Marinov
Fixes #9310
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-19Align primitive defaults to default collision shape sizesBastiaanOlij
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Merge pull request #9228 from BastiaanOlij/fix_primitive_sliderRémi Verschelde
Fix sliders for primitives
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-15Rename Godot-specific resource extensionsGeorge Marques