summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Collapse)Author
2018-07-03Merge pull request #19843 from Calinou/fix-dynamicfont-hinting-settingMax Hilbrunner
Fix the DynamicFont hinting setting being ineffective
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default ↵Juan Linietsky
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes
2018-06-29Fix the DynamicFont hinting setting being ineffectiveHugo Locurcio
2018-06-29Small fixesJuan Linietsky
2018-06-28Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-13Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde
Improve 3D selection
2018-06-13Polished 3D selectionJFonS
2018-06-08updated ranges for primitive meshesclayjohn
2018-06-08Avoid animation length from ever being completely, fixes #19420Juan Linietsky
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-26Merge pull request #18379 from ZDDM/18-04-23-audiostream-docsMax Hilbrunner
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-20Up vector implementation and OrientedPathFollow.danilo2205
2018-05-18-Hid texture flags by default so they dont take so much spaceJuan Linietsky
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18Merge pull request #18978 from Chaosus/cubebugfixRémi Verschelde
Fix property bug in CubeMesh which prevent it from changing in inspector
2018-05-17Merge pull request #18960 from isaacremnant/autotile_3x3_minimalMariano Javier Suligoy
Restore support for minimal 3x3 autotile sets
2018-05-17-Ability to open resources in the same windowJuan Linietsky
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
2018-05-17Fix bug in CubeMeshChaosus
2018-05-17Restore support for minimal 3x3 autotile setsisaacremnant
2018-05-17Merge pull request #18862 from endragor/remove-font-width-ceilingRémi Verschelde
Ceil char width within Label instead of Font
2018-05-16Merge pull request #18814 from PJB3005/18-05-12-imagetexture-load-errorRémi Verschelde
ImageTexture.load returns an error code.
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-14ImageTexture.load returns an error code.Pieter-Jan Briers
2018-05-14Ceil char width within Label instead of FontRuslan Mustakov
Some classes use Font::get_char_size directly and not only for autowrapping. RichTextLabel is one such example. So this commit reverts aa8561d (PR #17504) and instead ceils character width within Label. This makes sure Label autowraps correctly while not affecting other Font clients. Fixes #18835.
2018-05-14Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias
2018-05-11Update oversampling of outlines after window size changeRuslan Mustakov
Fixes #18774.
2018-05-08Merge pull request #18374 from JFonS/fix_particles_animationJuan Linietsky
Fix particle animation controls
2018-05-08Always emit dynamic font change in update_oversamplingRuslan Mustakov
Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated.
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov
- Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279.
2018-05-07Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky
2018-05-07Merge pull request #17504 from endragor/fix-oversampling-autowrapJuan Linietsky
Ceil dynamic font glyph size
2018-05-07Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-sizeJuan Linietsky
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
Added flag on SpatialMaterial to disable shadows
2018-05-05Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadowMax Hilbrunner
Implement font shadows for RichTextLabel
2018-05-05Merge pull request #18407 from danilo2205/get_closest_pointMax Hilbrunner
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-04Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitivesRémi Verschelde
Added custom aabb to primitives
2018-05-01Added methods get_closest_point and get_closest_offset to both Curve2D and ↵danilo2205
Curve3D
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-05-01Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...Zumo
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
2018-04-29added custom aabb to primitivesBastiaan Olij
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Fixed stylebox crashsersoong
2018-04-23Fix particle animation controlsJFonS
2018-04-12Implement font shadows for RichTextLabelMarkus Törnqvist
2018-04-08Merge pull request #18072 from AlexHolly/masterGeorge Marques
expose Tileset TileMode to GDScript
2018-04-08expose Tileset TileMode to GDScriptAlexander Holland
2018-04-08Merge pull request #16705 from Chaosus/generate_normals_flipJuan Linietsky
Add flip switch to SurfaceTool.generate_normals
2018-04-08Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset