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AgeCommit message (Expand)Author
2020-02-11[Vulkan] Fix typo in shading modesYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-10Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devicesRémi Verschelde
2020-02-09Fix 2D CollisionShape controls pointing the wrong wayAaron Franke
2020-02-09Merge pull request #35808 from clayjohn/unexpose-compress-baseRémi Verschelde
2020-02-09Fix GPU Particleszxcvdev
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
2020-02-07Completes doc for ItemList and TreeHaoyu Qiu
2020-02-05Merge pull request #35908 from YeldhamDev/tileset_hide_propertiesRémi Verschelde
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04Hide TileSet's properties from the inspectorMichael Alexsander
2020-02-03Added missing '\n' in visual shader expression node code generationYuri Roubinsky
2020-02-03Added missing '\n' in visual shader fresnel node code generationYuri Roubinsky
2020-02-01Few extra formatting fixes for visual shader node generationYuri Roubinsky
2020-02-01Added missing '\n' in visual shader custom node code generationYuri Roubinsky
2020-02-01Merge pull request #35618 from Chaosus/vs_improvementsYuri Roubinsky
2020-02-01Better visual shader code generationYuri Roubinsky
2020-01-31Unexpose ARRAY_COMPRESS_BASEclayjohn
2020-01-31Fix canvas_item light alpha output in visual shadersYuri Roubinsky
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-28Merge pull request #35620 from TrevorPeyton/bind-autotile-centerRémi Verschelde
2020-01-28Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-28Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky
2020-01-27Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-27Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky
2020-01-27Added binding for Autotile CenterTrevorPeyton
2020-01-27Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky
2020-01-27Fix VisualShaderNodeCubeMap generationYuri Roubinsky
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
2020-01-23Fix TileSet shape data not updating when being set via codeMichael Alexsander
2020-01-23Hide "default_input_values" property in VisualShaderNode.Yuri Roubinsky
2020-01-21Merge pull request #35413 from akien-mga/if-0-means-couperetRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde