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2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-14Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde
Use get_global_* functions instead of using transforms.
2021-08-14Merge pull request #50147 from aaronfranke/disable-node3dRémi Verschelde
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-14Merge pull request #51636 from Calinou/rename-lineshape2dRémi Verschelde
Rename LineShape2D to WorldMarginShape2D
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-13Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde
Few improvements for constants in visual shader
2021-08-13Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
Fix some unnecessary includes
2021-08-13Add placeholder textures to ensure CameraTexture / CameraFeed always have ↵bruvzg
valid RIDs.
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
Use real_t and double where appropriate in Particles
2021-08-12Merge pull request #51572 from Chaosus/vs_fix_transform_instanceYuri Roubinsky
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
Uniformize layer names, script methods and documentation
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
2021-08-12Fix regressions caused by recent particle spread refactorMorris Tabor
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12Merge pull request #51517 from Chaosus/precise_graphedit_port_handlingYuri Roubinsky
Better port handling connection for `GraphEdit`
2021-08-12Better port handling connection for `GraphEdit`Yuri Roubinsky
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
Also changed CapsuleMesh to make settings consistent between render and physics.
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11Merge pull request #51442 from Geometror/styleboxflat-fake-aa-floatRémi Verschelde
StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10StyleBox fake AA improvements (aa_size float property)Hendrik Brucker
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead.
2021-08-10Merge pull request #51464 from hpnrep6/mesh-disable-deprecatedRémi Verschelde
Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh
2021-08-10Merge pull request #51463 from SaracenOne/assign_path_fixRémi Verschelde
Assign embedded text resource path earlier to prevent error on embedded scripts
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-08-10Assign embedded text resource path earlier to prevent error on embedded scripts.SaracenOne
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Invert how `global_rate_scale` value works, and rename it to ↵Michael Alexsander
`playback_speed_scale`
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky