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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
Juan Linietsky
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-02-10
customizable content margin in styleboxes
Juan Linietsky
2015-02-09
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_e...
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-02-01
changed PolygonPathFinder::get_closest_point to return the closest position i...
romulox_x
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-20
Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-17
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressour...
Juan Linietsky
2015-01-17
Merge pull request #1204 from marynate/PR-new-default-theme
Juan Linietsky
2015-01-16
remove useless code
quabug
2015-01-16
fix bug
quabug
2015-01-15
Restore checkbutton margin to origin value, fixed issue in code search dialog
marynate
2015-01-15
Minor code formatting
marynate
2015-01-15
Tweak Button margins & small fix for ToolButton
Ralf Hölzemer
2015-01-15
fix background alpha in dropdown arrows
Ralf Hölzemer
2015-01-15
Fixed the progressbar to only require 16px in height
Ralf Hölzemer
2015-01-15
Missing files and Tab changes
Ralf Hölzemer
2015-01-15
More Theme fixes
Ralf Hölzemer
2015-01-15
Fix visual glitch in Progressbar
Ralf Hölzemer
2015-01-15
New iteration of the theme
Ralf Hölzemer
2015-01-15
New neutral default theme
Ralf Hölzemer
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
fix_environment_ressource_cubemap_support
yg2f
2015-01-10
fixes cubemap ressource editor bug
yg2f
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-06
fixes CurveXD::interpolatef()
UsernameIsAReservedWord
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-12-21
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-20
fixed bugs in polygon_path_finder for finding nearest points
romulox_x
2014-12-20
WIP work on graph nodes and editing
Juan Linietsky
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-16
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-01
Merge pull request #867 from adolson/circleshape2d-radius-increment
Juan Linietsky
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