Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Fix AtlasTexture get_data() crash | boruok | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | |
2021-09-28 | 4.0 fix atlas texture return null | boruok | |
2021-09-28 | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | |
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | |
2021-09-27 | Validate before passing indices to meshoptimizer | Haoyu Qiu | |
2021-09-26 | Merge duplicate branch conditions to one. | Anilforextra | |
Use SWAP template for swapping values. | |||
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-22 | Fill variation coordinates dictionary with default values when FontData is ↵ | bruvzg | |
set/added. | |||
2021-09-21 | Added search colors to TextEdit and CodeEdit theme | Paulb23 | |
2021-09-21 | Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash | Rémi Verschelde | |
Fail at instantiating a packed scene if the root node is instantiated | |||
2021-09-21 | Merge pull request #52466 from tcoxon/fix_43733_4.0 | Rémi Verschelde | |
Prevent shaders from generating code before the constructor finishes. | |||
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon | |
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid shaders (temporarily)." The bug occurred because various setters called in materials' constructors add materials to queues that are processed on the main thread. This means that when the materials are created in another thread, they can be processed on the main thread before the constructor has finished. The fix adds a flag to affected materials that prevents them from being added to the queue until their constructors have finished initialising all the members. | |||
2021-09-20 | Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear | Rémi Verschelde | |
Fix y billboard shear when rotating camera | |||
2021-09-20 | Add FontData cache index check, remove excessive loop. | bruvzg | |
2021-09-18 | Fail at instantiating if the root node is instantiated | gyroninja | |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | |||
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | |
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat | |
Rename WorldMarginShape to WorldBoundaryShape | |||
2021-09-14 | Clean convex hull decomposition code | PouleyKetchoupp | |
Remove unnecessary conversion between triangle data and vertex data whenever possible. | |||
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | |
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-14 | Remove unused ImageTexture functions | Haoyu Qiu | |
* `_resource_path_changed()` does nothing * `_reload_hook()` has been unused since the beginning of GLES3 renderer | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Merge pull request #52433 from groud/document_tiles | Max Hilbrunner | |
Tiles renames and documentation | |||
2021-09-09 | Merge pull request #50383 from ↵ | Juan Linietsky | |
Calinou/standardmaterial3d-improve-simple-parallax Improve the appearance of simple parallax in StandardMaterial3D | |||
2021-09-09 | Merge pull request #52284 from Calinou/tscn-groups-write-single-line | Juan Linietsky | |
Write node groups on a single line when saving a `.tscn` file | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area | |||
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-07 | Use builtin Vector2 functions for calculation of angles. | Anilforextra | |
. | |||
2021-08-31 | Write node groups one a single line when saving a `.tscn` file | Hugo Locurcio | |
This makes `.tscn` files more readable by ensuring sections are always written on a single line. | |||
2021-08-29 | Rename String::is_rel_path to String::is_relative_path | Wilson E. Alvarez | |