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AgeCommit message (Expand)Author
2020-02-27Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-useRémi Verschelde
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-22Merge pull request #36441 from YeldhamDev/tabs_unused_constantsRémi Verschelde
2020-02-22Remove unused theme constants in Tab(Container)Michael Alexsander
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Merge pull request #36375 from Xrayez/pimpmaps-typosRémi Verschelde
2020-02-20Fixes crash when loading StreamTexture from fileHaoyu Qiu
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-18Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde
2020-02-18Merge pull request #36317 from godotengine/revert-36182-how_to_text_fileRémi Verschelde
2020-02-18Revert "Remove TextFile from public API"Rémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky
2020-02-17Allow using `MeshLibrary.get_item_preview()` in non-editor builds againHugo Locurcio
2020-02-16Fixes memory leak when loading StreamTextureHaoyu Qiu
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Fix bind method set_override_exposure_enabled of CameraEffectsHandola
2020-02-14Merge pull request #36182 from KoBeWi/how_to_text_fileRémi Verschelde
2020-02-14Remove TextFile from public APITomasz Chabora
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11[Vulkan] Fix typo in shading modesYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky