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2017-09-12Merge pull request #11152 from SaracenOne/mesh_arrays_accessPoommetee Ketson
Script access to formatted arrays and blend_arrays in meshes.
2017-09-11Material: fix priority not intPoommetee Ketson
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-05hide next pass for material types that make it pointless, closes #10686Juan Linietsky
2017-09-05MeshLibrary: remove duplicated linePoommetee Ketson
2017-09-04Merge pull request #10901 from toger5/script_background_cleanupRémi Verschelde
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-03-Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky
grid map loading and editing
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Unified script panel backgrounds.toger5
- simplefied it with using the new rtl. - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-09-02Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
Fix signed and unsigned comparisons
2017-09-01Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky
#9935, closes #10135
2017-09-01Fix files headerPoommetee Ketson
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31Merge pull request #10816 from toger5/style_box_texture_set_fillRémi Verschelde
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31Merge pull request #10823 from toger5/fix_VSlider_focus_non_existentRémi Verschelde
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger5
2017-08-31unified draw_center naming for (9patch,StyleBoxes)toger5
- filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-31Merge pull request #10096 from toger5/label_styleboxRémi Verschelde
fixed Import LineEdit to label + label stylebox
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
Fix UV calculation for spritesheet in particles
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-28-Some fixes to code completion.Juan Linietsky
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27-Largely rewrote gridmap to simplify itJuan Linietsky
-Got editor working again -Added a current-floor marker on selection
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Bind missing ArrayMesh.ARRAY_MAXMarc Gilleron
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-23Fix UV calculation for spritesheet in particlesMaxim Sheronov
Fix names of uniforms and make correct uv offset calculation
2017-08-22fixed crash styleBoxTexture binding issuetoger5
2017-08-22Merge pull request #10519 from toger5/remove_addition_borderRémi Verschelde
Remove addition border
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-21added utility funtions for expand margins (in styleBox)toger5
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-21Fix color_ramp indexing negative elementsHein-Pieter van Braam
The 'pos' variable passed to get_color() and get_offset() can be negative if the color ramp itself is empty. This causes a lookup in an empty position in the color Vector which leads to a crash. We add a check so we never do a lookup in the color Vector if the gradient is empty. This fixes #10501
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Merge pull request #10444 from ↵Rémi Verschelde
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size
2017-08-19styleBoxFlat: clamp corner_detail + aa_sizetoger5
2017-08-19Performance styleBoxFlat:toger5
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky
closes #9138
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438