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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
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Author
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-09-08
Tiles renames/bugfixing and documentation
Gilles Roudière
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-07
Merge pull request #52237 from ellenhp/polyphony
Juan Linietsky
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-07
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-08-31
Write node groups one a single line when saving a `.tscn` file
Hugo Locurcio
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-28
Merge pull request #49664 from nekomatata/fix-editable-duplicated
Max Hilbrunner
2021-08-27
Fix loading packed scene with editable children at runtime
PouleyKetchoupp
2021-08-27
Require AudioStream::mix to return the number of frames successfully mixed
Ellen Poe
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-27
Fix y billboard shear when rotating camera
John Wigg
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-25
Merge pull request #51995 from drcd1/sphere-mesh-normals-fix
JFonS
2021-08-25
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
Hugo Locurcio
2021-08-24
Merge pull request #52024 from V-Sekai/anim-length
K. S. Ernest (iFire) Lee
2021-08-24
Calculate proper animation length.
K. S. Ernest (iFire) Lee
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Restore syntax highlighting
kobewi
2021-08-22
Merge pull request #51991 from requizm/fix/51990
K. S. Ernest (iFire) Lee
2021-08-22
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
Duarte David
2021-08-22
Fix 3d animations doesn't play
requizm
2021-08-22
Merge pull request #50434 from QbieShay/particle-minmax
K. S. Ernest (iFire) Lee
2021-08-22
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
Michael Alexsander
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
Merge pull request #51700 from Geometror/fix-color-picker
K. S. Ernest (iFire) Lee
2021-08-22
Merge pull request #51945 from yjh0502/fix-bazier-error
K. S. Ernest (iFire) Lee
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-21
Curve2D/Curve3D: exact linear interpolation
Jihyun Yu
2021-08-21
Fix ItemList layout (+EditorFileDialog)
Hendrik Brucker
2021-08-20
Merge pull request #51866 from requizm/fix/49455
Hugo Locurcio
2021-08-20
Fix line_separation constant working incorrectly in RichTextLabel
requizm
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-18
Adjust the material key bit size for ParticlesMaterial
Yuri Sizov
2021-08-18
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
Rémi Verschelde
2021-08-17
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
TwistedTwigleg
2021-08-18
Reimplement ColorPicker presets
Hendrik Brucker
2021-08-17
Added increment_pressed and decrement_pressed icons to scrollbars
skysphr
2021-08-17
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
Rémi Verschelde
2021-08-16
Added icons and API for indeterminate checkmarks for the Tree class.
Kevin Fischer
2021-08-16
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...
Rémi Verschelde
2021-08-16
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
Yuri Roubinsky
2021-08-16
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
Rémi Verschelde
2021-08-16
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
Rémi Verschelde
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