Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-03 | Disable Output port preview of Linear Depth Visual Shader node | Patrick | |
This disables the output port preview of the node because it's enabled preview caused a shader compilation error | |||
2022-09-02 | Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint | Rémi Verschelde | |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | Revert usage of typed array in `add_surface_from_arrays` parameters | Yuri Rubinsky | |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-02 | Merge pull request #64724 from KoBeWi/HVBoxContainer | Rémi Verschelde | |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | |
2022-09-01 | Merge pull request #65187 from JohanAR/vector_to_size | Rémi Verschelde | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Rework oriented containers | kobewi | |
2022-09-01 | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén | |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | |
Values lower than 1.0 can be used to make the fog rendering not fully obstruct the sky. This can be desired when using fog as a purely atmospheric effect, without intending to use fog for open world fog fading. When set to 0.0, fog rendering behavior will be similar to Godot 3.x where sky rendering was never affected by fog. | |||
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-09-01 | Add dumb and manual theme caching systems to Window | Yuri Sizov | |
2022-09-01 | Change Array arguments to TypedArray | kobewi | |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-09-01 | Merge pull request #65073 from bruvzg/trim_spaces | Rémi Verschelde | |
[TextServer] Add support for trimming edge spaces on line break. | |||
2022-09-01 | Merge pull request #63751 from clayjohn/physical_light_units | Rémi Verschelde | |
Implement Physical Light Units in Vulkan Renderers | |||
2022-09-01 | [TextServer] Add support for trimming edge spaces on line break. | bruvzg | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | Fix LinearDepth calculation for GLES3 | Patrick | |
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here: stable: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html godot 4 with vulkan: https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html | |||
2022-08-31 | Merge pull request #65092 from groud/inherited_scenes_tilesets | Rémi Verschelde | |
2022-08-31 | Fixes inherited scenes not working in TileSet scenes collection sources | Gilles Roudière | |
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-30 | Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg | Rémi Verschelde | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Merge pull request #64410 from MewPurPur/rename-notification-instanced | Rémi Verschelde | |
2022-08-30 | Merge pull request #65066 from aaronfranke/str-path-join | Rémi Verschelde | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Add background to TabContainer's tabbar and editor docks | Yuri Sizov | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-29 | Improve documentation for BaseMaterial3D's alpha scissor threshold | Hugo Locurcio | |
2022-08-29 | Merge pull request #64119 from YuriSizov/theme-init-database | Rémi Verschelde | |
2022-08-29 | Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key | Rémi Verschelde | |
2022-08-29 | Improve documentation for `get_animation()` | Haoyu Qiu | |
2022-08-29 | Fixed AnimationTrackEditor redraw/deselect timing and find key compearation | Silc Renew | |
2022-08-28 | Merge pull request #64999 from Chaosus/fix_packed_scene_crash | Rémi Verschelde | |
2022-08-28 | Prevent crash at loading some scenes | Yuri Rubinsky | |
2022-08-28 | Make local-to-scene resources behavior consistent in child scenes | Pedro J. Estébanez | |
2022-08-28 | Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate | Rémi Verschelde | |
Improve PackedScene instantiate | |||
2022-08-28 | Improve PackedScene instantiate | Rindbee | |
Make `resource_local_to_scene` behave as described in the documentation. (If I understand correctly, the following **instance** refers to **the instance of the sub-scene**.) https://github.com/godotengine/godot/blob/2e24b76535dceb9cf18ab8ece3304ed92948c1b5/doc/classes/Resource.xml#L70-L72 If the resources of the sub-scene are modified in the main scene, the modified resources will be recorded in the `tscn` file of the main scene. And the root node of the sub-scene will be set twice. 1. In the main scene, when encountering a sub-scene, the sub-scene will be initialized first; 2. Then use the resources in the main scene to reset the root node of the sub-scene. This may make `resource_local_to_scene` not work as expected. The resources cannot be shared between the sub-scene root node and other ordinary nodes in the sub-scene. Yes, if the resources have `resource_local_to_scene` enabled, this patch treats the modified resources of the sub-scene root node as resources in the sub-scene, not in the main scene. Although the modifications are recorded in the `tscn` file of the main scene. | |||
2022-08-27 | Implement custom non-trivial shader functions | Patrick Exner | |
2022-08-27 | Add optimization for Animation::ValueTrack | Silc Renew | |
2022-08-26 | Added node for Navigation links | Josh Jones | |
2022-08-27 | Add linear/cubic angle interpolation to Animation interpolation type | Silc Renew | |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde | |
Rename `str2var` to `str_to_var` and similar | |||
2022-08-26 | Add ThemeDB, expose previously static Theme methods | Yuri Sizov | |