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AgeCommit message (Collapse)Author
2021-08-05Preserve original name in shader params cacheAaron Franke
2021-08-03Added more input/output built-ins to visual shadersYuri Roubinsky
2021-08-02Merge pull request #51042 from nikitalita/fix_binary_res_load_saveK. S. Ernest (iFire) Lee
Fix binary resource loading and saving
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
Makes dictionary instead of string for visual shader version
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02Merge pull request #51192 from timothyqiu/sdfgi-enum-rangeRémi Verschelde
Validates set_sdfgi_cascades argument range
2021-08-02Merge pull request #51187 from timothyqiu/vertex-index-3Rémi Verschelde
Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02Validates set_sdfgi_cascades argument rangeHaoyu Qiu
2021-08-02Merge pull request #51185 from timothyqiu/tile-data-enum-rangeRémi Verschelde
Validate TileData enum range before using it as index
2021-08-02Fix crash when number of indices to optimize is not a multiple of 3Haoyu Qiu
2021-08-02Validate TileData enum range before using it as indexHaoyu Qiu
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-08-01Clean up and complete CodeEdit inspector and docsPaulb23
2021-08-01Move line length guidelines into CodeEditPaulb23
2021-08-01Move brace matching into CodeEditPaulb23
2021-07-30VariantParser: Fix uninitialized ResourceParser funcsRémi Verschelde
They could cause a segfault when parsing values with ID "Resource" as apparently we never set a valid `func` for it. Fixes crash part of #42115.
2021-07-29Use constant for reserved field countnikitalita
2021-07-29Fix binary resource loading and savingnikitalita
2021-07-29Fix a crash when trying to load a WebP StreamTexture2DYuri Sizov
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-24Merge pull request #50786 from reduz/implement-resource-uidsRémi Verschelde
Implement Resource UIDs
2021-07-24Implement Resource UIDsreduz
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs.
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Implement textual ext/subresource IDs.reduz
* Friendlier with version control. * Generates pseudo unique IDs, to minimize conflicts when merging, but still user readable (so, not UUID). * Eventually will also allow to have more precisely named sub-resources in imported files. * This will allow better reloading on changes (including resources already loaded) as well as better keeping track of changes on the DCC. * Keeps backward compatibility with the old formats. * Binary and text format version incremented to mark breakage in forward compatibility.
2021-07-21Merge pull request #50695 from reduz/fix-sky-initializationRémi Verschelde
2021-07-21Merge pull request #50370 from QbieShay/circle-emitter-particleRémi Verschelde
Ring emitter for 4.0
2021-07-21Merge pull request #50643 from groud/improve_tilemap_compatibilityRémi Verschelde
2021-07-21Make Sky initialize shaders only oncereduz
* Create the shader on demand. * Makes sure compilation happens only once, then shader is cached. * Speeds up scene loading times. * Speeds up editor initialization.
2021-07-21Implement atlas merging and tile proxiesGilles Roudière
2021-07-21Import old tiles in SINGLE_TILE mode as atlasesGilles Roudière
2021-07-21Fix function code generation for uniform triplanar node in visual shaderYuri Roubinsky
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
Use C++11 raw literals for shader code to improve readability
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
In files that have lots of branching, `\t` was replaced with a tab character instead.
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-17Prevent function gen in visual shader if no out connection is providedYuri Roubinsky
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
Fix color properties of particle nodes/material
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
2021-07-13Add header theme type variations to labelskobewi
2021-07-13Merge pull request #50169 from pycbouh/theme-type-variationsRémi Verschelde
2021-07-13Add type variations to ThemeYuri Sizov
2021-07-12Merge pull request #50262 from nekomatata/convex-hull-simplificationRémi Verschelde
Options to clean/simplify convex hull generated from mesh
2021-07-12Auto-set a first compatible uniform on dragging to create a UniformRefYuri Roubinsky
2021-07-11This commits adds a new emitter type for particles materialQbieShay
and 3D CPU particles. The new emitter is called "ring" and it can emit either in a ring or cylinder fashion. This adds the following properties for the emitter: 1. emission_ring_axis: the axis along which the ring/cylinder will be constructed 2. emission_ring_radius: outer radius of the ring/cylinder 3. emission_ring_inner_radius: inner radius of the cylinder. when set to zero, particles will emit in the full volume. 4. emission_ring_height: height of the ring/cylinder emitter.
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-07-11Merge pull request #50149 from Chaosus/vs_curve3dYuri Roubinsky
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.