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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-25
Fix ParticlesMaterial spread
Morris Tabor
2021-03-25
Merge pull request #47251 from pycbouh/theme-more-useful-methods
Rémi Verschelde
2021-03-23
Merge pull request #37755 from KoBeWi/check_down
Rémi Verschelde
2021-03-22
Merge pull request #47226 from fabriceci/improve-rayshape-2D
Rémi Verschelde
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
Add utility methods to Theme, improve error messages and documentation
Yuri Sizov
2021-03-21
Bring the Raycast2D improvements to Rayshape2D
fabriceci
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-09
Add interpolation bar on each channel in ColorPicker
Kongfa Waroros
2021-03-08
Merge pull request #46782 from bruvzg/fix_def_theme_size
Rémi Verschelde
2021-03-08
Improve bitmap font scaling. Fix default theme font size.
bruvzg
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-04
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
Rémi Verschelde
2021-03-04
Fix errors and crash with empty ConvexPolygonShape2D
PouleyKetchoupp
2021-03-03
Fix crash trying to destroy an ImageTexture object containing a null texture
Pedro Rodrigues
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Add null check for NavigationMesh.create_from_mesh()
sps1112
2021-03-02
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
Fix Animation tracks disabled by default
Rémi Verschelde
2021-03-01
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
Fix incorrect switching port type in VisualShaderNodeStep
Yuri Roubinsky
2021-03-01
Removes redundant code from get_input/output/_port_type (visual shaders)
Yuri Roubinsky
2021-02-25
Fix crash when loading a scene containing an uncreatable type
Delf Neumärker
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-24
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-23
MeshDataTool::create_from_surface Fail on invalid index data
kleonc
2021-02-21
Merge pull request #38565 from nekomatata/export-default-values
Rémi Verschelde
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
Rémi Verschelde
2021-02-18
Fix crash when calling connect_nodes_forced with invalid params
Delf Neumärker
2021-02-18
Fix handling of negative indices in SurfaceTool
Delf Neumärker
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-16
Fixes crash when calling VisualShader::set_mode
andybarcia
2021-02-16
Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix
Rémi Verschelde
2021-02-16
Fix StyleBoxLine's incorrect style margin values
Michael Alexsander
2021-02-15
Merge pull request #46069 from bruvzg/fix_font_crash_empty_data
Rémi Verschelde
2021-02-15
Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is cal...
bruvzg
2021-02-15
Fix font `draw_*string` crash with empty data.
bruvzg
2021-02-15
Merge pull request #45704 from EricEzaM/PR/popup-menu-beautification
Rémi Verschelde
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-15
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.
Eric M
2021-02-14
VisualShader::_input_type_changed Fix index out of bounds crash.
kleonc
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