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2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Merge pull request #63532 from TokageItLab/rename-cubic-slerpRémi Verschelde
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
Add drag-and-drop support for materials in 3D Instances
2022-07-27Merge pull request #63138 from TokageItLab/normalize-position-trackRémi Verschelde
Add position track normalization to importer retarget
2022-07-27rename and unify notation for spherical interpolationSilc Renew
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Add a check to prevent duplicating connections in visual shaderYuri Rubinsky
2022-07-26Fix unnamed arguments in XML docsRedMser
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene
2022-07-26Fix TileSet not loading correctly when embedded in a sceneGilles Roudière
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-25Merge pull request #63270 from aaronfranke/fog-densityRémi Verschelde
Change fog density range hint to be 0 to 1 with or_greater
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
Implement BPM support in AudioStream files.
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-22Clean up Shader Preprocessorreduz
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
2022-07-22Adding shader preprocessor supportYuri Roubinsky
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22Merge pull request #62996 from reduz/feature-build-profilesRémi Verschelde
2022-07-22Implement Feature Build Profilesreduz
This PR is a continuation of #50381 (which was implemented exactly a year ago!) * Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out). * Add a detection system to scan the project and figure out the actual classes used. * Added the ability for SCons to load build profiles. Obligatory Screen: A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size TODO: * Script languages need to implement used class detection (left for another PR). * Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size. * Options to disable some modules would be desired. * More options to disable drivers (OpenGL, Vulkan, etc) would be desired. In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21Change fog density range hint to be 0 to 1 with or_greaterAaron Franke
2022-07-20Merge pull request #63127 from KoBeWi/raise_from_pictureRémi Verschelde
2022-07-19Add drag-and-drop support for materials in 3DSaracenOne
Add mesh surface picking for material drag & drop, show drag info label
2022-07-19Merge pull request #62139 from bruvzg/label_font_setttingsRémi Verschelde
Add LabelSettings resource for quick Label theme property override.
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18Clarify create_from_image() usagekobewi
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-17Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolationRémi Verschelde
2022-07-17Automatically create a Gradient resource when creating a GradientTexture1DHendrik Brucker
2022-07-17Fix cubic interpolation for GradientHendrik Brucker
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField ↵bruvzg
support to the GDextension API.