Age | Commit message (Expand) | Author |
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky |
2020-09-11 | doc: Sync classref with current source | Rémi Verschelde |
2020-09-10 | Move safe line color into editor | Paulb23 |
2020-09-10 | Add folding gutter to code_edit | Paulb23 |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 |
2020-09-10 | Changed line_edited_from(from) to lines_edit_from(from, to) | Paulb23 |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky |
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky |
2020-09-09 | Implement 3D textures as import and resource format. | reduz |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky |
2020-09-08 | mesh_library.h: Update header guard to reflect file name | Yetizone |
2020-09-07 | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky |
2020-09-07 | Merge pull request #41767 from lolleko/patch-1 | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky |
2020-09-04 | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas |
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg |
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde |
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky |
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky |
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky |
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde |
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) |
2020-08-29 | Adds automatic update for region_rect | Zak |
2020-08-28 | Fix specular render_mode for visual shaders | Yuri Roubinsky |
2020-08-22 | Fix color region end key seach and start key order | Paulb23 |
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-16 | Update ResourceLoaderText::load to not update progress if resources are 0 | jjjlalonde@gmail.com |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-08-12 | Merge pull request #41166 from somnathsarkar/gradient-fix | Rémi Verschelde |
2020-08-12 | Sort points in a Gradient for color and offset updates. | Somnath Sarkar |
2020-08-11 | Merge pull request #40964 from DrRevert/debug-mesh-lines-const | Rémi Verschelde |
2020-08-08 | Fix colour region continuation over blank lines, issue 41120 | Paulb23 |
2020-08-02 | Shape3D::get_debug_mesh_lines const methods | Arkadiusz Marcin Kołek |
2020-07-31 | Fix small reconnection bug in visual shader | Yuri Roubinsky |
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky |
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky |
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky |
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky |