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2016-01-02-Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-26Merge pull request #3140 from neikeq/fix_refresh_iconJuan Linietsky
Add reload icon to FileDialog's default theme
2015-12-26Added reload icon to FileDialog's default themeIgnacio Etcheverry
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-12Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky
2015-12-10added fallbacks proprty to fontsJuan Linietsky
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho
2015-12-04missing pngsJuan Linietsky
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-27Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2709 from eska014/fix-default-menubutton-styleboxesJuan Linietsky
Fix default StyleBoxes of MenuButton
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18Merge pull request #2636 from TheHX/fixed_materialJuan Linietsky
Bind missing FixedMaterial constants, fixes #2628
2015-11-18Merge pull request #2639 from MarianoGnu/originJuan Linietsky
Fix ButtonGroup broken layout
2015-11-18Merge pull request #2695 from eska014/add-default-angular-dampJuan Linietsky
Set World2D default angular damp per global `physics_2d/default_angular_damp`
2015-11-18*Polygon2D now updates on any modification in its point array. ShapeLine2D ↵Ovnuniarchos
has now an editor.
2015-11-18-Fixed default theme a littleJuan Linietsky
-Added option to group help pages, fixes #2805
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-02Added ability to write directly to 4-dimensional position vector from within ↵Saracen
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-11-01Add default focus StyleBox to MenuButtoneska
2015-10-28Set World2D default angular damp per global `physics_2d/default_angular_damp`eska
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-20-work in progress implementation of NDEE's theme It's NOT DONE YETJuan Linietsky
2015-10-19Fix ButtonGroup broken layoutMarianoGNU
2015-10-19Bind missing FixedMaterial constants, fixes #2628Franklin Sobrinho
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17-fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky
2015-10-17Fix crash when using a Scalar Uniform node to GraphShaderMarianoGNU
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotreduz
Conflicts: scene/resources/packed_scene.h
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!