Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-02 | -Restore mouse on X11 when debugger break happens, closes #2232 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-28 | Fix wrong getters in ShaderGraph | Rémi Verschelde | |
2015-12-26 | Merge pull request #3140 from neikeq/fix_refresh_icon | Juan Linietsky | |
Add reload icon to FileDialog's default theme | |||
2015-12-26 | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | |
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, ↵ | Juan Linietsky | |
fixes #2848 | |||
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-12 | Merge pull request #2933 from TheHX/pr-shader-loader | Juan Linietsky | |
Fix shader loading, making possible load .shd and .sgp from editor | |||
2015-12-12 | -force exporting of original script exported variables on overriden scripts | Juan Linietsky | |
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958 | |||
2015-12-12 | added proper functions to ColorRamp, fixes #3034 | Juan Linietsky | |
2015-12-10 | added fallbacks proprty to fonts | Juan Linietsky | |
2015-12-09 | Fix tscn format not being recongnized by EditorFileSystem | Franklin Sobrinho | |
2015-12-04 | missing pngs | Juan Linietsky | |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-27 | Fix shader loading, making possible load .shd and .sgp from editor | Franklin Sobrinho | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes | Juan Linietsky | |
Fix default StyleBoxes of MenuButton | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2636 from TheHX/fixed_material | Juan Linietsky | |
Bind missing FixedMaterial constants, fixes #2628 | |||
2015-11-18 | Merge pull request #2639 from MarianoGnu/origin | Juan Linietsky | |
Fix ButtonGroup broken layout | |||
2015-11-18 | Merge pull request #2695 from eska014/add-default-angular-damp | Juan Linietsky | |
Set World2D default angular damp per global `physics_2d/default_angular_damp` | |||
2015-11-18 | *Polygon2D now updates on any modification in its point array. ShapeLine2D ↵ | Ovnuniarchos | |
has now an editor. | |||
2015-11-18 | -Fixed default theme a little | Juan Linietsky | |
-Added option to group help pages, fixes #2805 | |||
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | Add default focus StyleBox to MenuButton | eska | |
2015-10-28 | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-10-19 | Fix ButtonGroup broken layout | MarianoGNU | |
2015-10-19 | Bind missing FixedMaterial constants, fixes #2628 | Franklin Sobrinho | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-17 | Fix crash when using a Scalar Uniform node to GraphShader | MarianoGNU | |
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | |
# Solved Conflicts: # tools/editor/property_editor.cpp | |||
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
Conflicts: scene/resources/packed_scene.h | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! |