Age | Commit message (Expand) | Author |
2019-09-05 | Removed useless code from Switch in visual shader | Chaosus89 |
2019-09-05 | Fix formatting error for bool in resulted code of visual shader | Chaosus89 |
2019-09-04 | Merge pull request #31926 from Chaosus/vs_switch | Yuri Roubinsky |
2019-09-04 | Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders | Chaosus89 |
2019-09-04 | Fix parsing array indexing symbol in visual shader expression | Chaosus89 |
2019-09-04 | Merge pull request #31618 from fjordyo0707/fix_mesh_edges | Rémi Verschelde |
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 |
2019-09-01 | Fix semicolon parsing in visual shader expression (#31857) | Yuri Roubinsky |
2019-09-01 | Merge pull request #31848 from Chaosus/fix_graph_resizer_style | Rémi Verschelde |
2019-09-01 | Fix semicolon parsing in visual shader expression | Chaosus89 |
2019-09-01 | Fix visual shader expression parsing | Chaosus89 |
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio |
2019-08-24 | Fix the edges of the mesh vertex | fjordyo |
2019-08-23 | Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix | Rémi Verschelde |
2019-08-23 | Fixes issue with project_default_theme not being dereferenced on cleanup. | Saracen |
2019-08-22 | Added "editable" property to VisualShaderGroupNode | Yuri Roubinski |
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio |
2019-08-20 | Fix preview for global expressions in visual shaders (#31505) | Yuri Roubinsky |
2019-08-20 | Fix preview for global expressions in visual shaders | Yuri Roubinski |
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde |
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio |
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn |
2019-08-18 | Merge pull request #31453 from Chaosus/vs_code_preview | Rémi Verschelde |
2019-08-18 | Added code preview to visual shader | Yuri Roubinski |
2019-08-18 | Added global expressions to visual shaders | Yuri Roubinski |
2019-08-17 | Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | Rémi Verschelde |
2019-08-14 | Merge pull request #31263 from Chaosus/vs_plugin | Rémi Verschelde |
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio |
2019-08-07 | Merge pull request #31050 from sparkart/fix_tileset_shape_offset | Rémi Verschelde |
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-08-07 | Allow comma prefix to visual shader's expression parser | Yuri Roubinski |
2019-08-07 | Merge pull request #31161 from merumelu/default-theme-checkbutton | Rémi Verschelde |
2019-08-06 | Default theme: make toggle_off_disabled.png the same dimension as other Check... | merumelu |
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski |
2019-08-04 | Fix Wrong Shape Offsets in Tileset | Emmanuel Barroga |
2019-08-01 | Fix outerProduct function in visual shaders | Chaosus |
2019-07-25 | Merge pull request #30351 from bojidar-bg/30288-override-global-theme | Rémi Verschelde |
2019-07-24 | added pointMesh primitive | clayjohn |
2019-07-23 | Merge pull request #30716 from qarmin/fixed_static_analiser_code | Rémi Verschelde |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-07-22 | Make `make_header.py` functional when run from any location | Hugo Locurcio |
2019-07-22 | Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" | Rémi Verschelde |