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2018-03-02Fix serialization of identifiers with non printable ASCII charactersRémi Verschelde
Fixes #6888.
2018-02-24Merge pull request #16932 from groud/fix_collision_shape_selectionRémi Verschelde
Fixes collisions shape selection
2018-02-24Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-textureRémi Verschelde
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-22Fixes collisions shape selectionGilles Roudiere
2018-02-22StyleBoxTexture: Texture instead of RES for texture and normal_map.Pieter-Jan Briers
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Merge pull request #16718 from Chaosus/triplanarfixRémi Verschelde
Add refraction possibility when triplanar uv mode enabled
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19Merge pull request #15780 from volzhs/emojiRémi Verschelde
Support colored font
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-15Added refraction possibility for triplanar uv modeChaosus
2018-02-14Merge pull request #15523 from Nutriz/change_primmesh_accuracy_valueRémi Verschelde
Change primitive meshes acccuracy value
2018-02-14Merge pull request #15592 from paulloz/textedit-initial-sizeRémi Verschelde
set a better initial size to TextEdit nodes
2018-02-14Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_exposeRémi Verschelde
Expose 'lightmap_unwrap' method to the scripting engine.
2018-02-03Fix texture import spellingPhil Jones
2018-02-03Gradient: fix wrong property typePoommetee Ketson
2018-02-01Merge pull request #16276 from bcr3ative/issue_15668Rémi Verschelde
Fix inconsistencies and typos in argument names
2018-02-01Merge pull request #15946 from MarianoGnu/issue_15870Rémi Verschelde
Attemp to fix #15870
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-22Expose audio streams get_length()MrCdK
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky
2018-01-21attemp to fix #15870Mariano Suligoy
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-17Expose 'lightmap_unwrap' method to the scripting engine.Saracen
2018-01-16BMFont loading direct support from .fnt files.Juan Linietsky
2018-01-16Support colored fontvolzhs
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
Fix Material's shader property binding
2018-01-12Fix Material's shader property bindingRuslan Mustakov
ShaderGraph doesn't exist in 3.0.
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Merge pull request #15528 from AndreaCatania/p1Rémi Verschelde
Fixed viewport node error on editor
2018-01-11Fixed resource setup handlingAndreaCatania
2018-01-11set a better initial size to TextEdit nodesPaul Joannon
Address #15163
2018-01-11fix updating tileset list when assign texture and set autotile truedamarindra
2018-01-09Fix bitwise NOT operator on BitMap's set_bitKonrad Nowakowski
2018-01-09Change primitive meshes acccuracy valueJerome67000
2018-01-08Two potential glitches in font oversamplingBernhard Liebl
2018-01-07Fix stale dynamic font reference fetch from cacheBernhard Liebl
Seems to fix issue 15392
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde
Fix errors with custom theme and custom font in project settings.
2018-01-03found via cppcheck:firefly2442
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
More exact picking for canvas editor
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!