Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes | Juan Linietsky | |
Fix default StyleBoxes of MenuButton | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2636 from TheHX/fixed_material | Juan Linietsky | |
Bind missing FixedMaterial constants, fixes #2628 | |||
2015-11-18 | Merge pull request #2639 from MarianoGnu/origin | Juan Linietsky | |
Fix ButtonGroup broken layout | |||
2015-11-18 | Merge pull request #2695 from eska014/add-default-angular-damp | Juan Linietsky | |
Set World2D default angular damp per global `physics_2d/default_angular_damp` | |||
2015-11-18 | *Polygon2D now updates on any modification in its point array. ShapeLine2D ↵ | Ovnuniarchos | |
has now an editor. | |||
2015-11-18 | -Fixed default theme a little | Juan Linietsky | |
-Added option to group help pages, fixes #2805 | |||
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | Add default focus StyleBox to MenuButton | eska | |
2015-10-28 | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-10-19 | Fix ButtonGroup broken layout | MarianoGNU | |
2015-10-19 | Bind missing FixedMaterial constants, fixes #2628 | Franklin Sobrinho | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-17 | Fix crash when using a Scalar Uniform node to GraphShader | MarianoGNU | |
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | |
# Solved Conflicts: # tools/editor/property_editor.cpp | |||
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
Conflicts: scene/resources/packed_scene.h | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-13 | ability to change audio track in theora video | Juan Linietsky | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-22 | Add missing `return` so Visual Studio compiles | eska | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h | |||
2015-08-30 | Compile shaders using default values. | Mariano Javier Suligoy | |
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy | |
Do not merge these changes, default values are not compiled into shaders yet! | |||
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-25 | Little fix: don't create an empty undo/redo command when trying to add a ↵ | Mariano Javier Suligoy | |
second Input GraphNode | |||
2015-07-25 | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy | |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-25 | forgot to add mirroredrepeat flag to flags file. fixed. | romulox_x | |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x | |
2015-06-22 | Merge pull request #2058 from volzhs/create_from_fnt | Juan Linietsky | |
add bind method for create_from_fnt (load fnt made by BMFont) | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default |