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2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2709 from eska014/fix-default-menubutton-styleboxesJuan Linietsky
Fix default StyleBoxes of MenuButton
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18Merge pull request #2636 from TheHX/fixed_materialJuan Linietsky
Bind missing FixedMaterial constants, fixes #2628
2015-11-18Merge pull request #2639 from MarianoGnu/originJuan Linietsky
Fix ButtonGroup broken layout
2015-11-18Merge pull request #2695 from eska014/add-default-angular-dampJuan Linietsky
Set World2D default angular damp per global `physics_2d/default_angular_damp`
2015-11-18*Polygon2D now updates on any modification in its point array. ShapeLine2D ↵Ovnuniarchos
has now an editor.
2015-11-18-Fixed default theme a littleJuan Linietsky
-Added option to group help pages, fixes #2805
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-11-02Added ability to write directly to 4-dimensional position vector from within ↵Saracen
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-11-01Add default focus StyleBox to MenuButtoneska
2015-10-28Set World2D default angular damp per global `physics_2d/default_angular_damp`eska
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-20-work in progress implementation of NDEE's theme It's NOT DONE YETJuan Linietsky
2015-10-19Fix ButtonGroup broken layoutMarianoGNU
2015-10-19Bind missing FixedMaterial constants, fixes #2628Franklin Sobrinho
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17-fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky
2015-10-17Fix crash when using a Scalar Uniform node to GraphShaderMarianoGNU
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotreduz
Conflicts: scene/resources/packed_scene.h
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-13ability to change audio track in theora videoJuan Linietsky
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-22Add missing `return` so Visual Studio compileseska
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
2015-08-30Compile shaders using default values.Mariano Javier Suligoy
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-24Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-03Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-25Little fix: don't create an empty undo/redo command when trying to add a ↵Mariano Javier Suligoy
second Input GraphNode
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-22Merge pull request #2058 from volzhs/create_from_fntJuan Linietsky
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-13some editor window changesJuan Linietsky
-ability to make dock position configurable, and it gets saved -editor starts maximized default