index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
Age
Commit message (
Expand
)
Author
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices
Rémi Verschelde
2020-02-09
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-02-09
Merge pull request #35808 from clayjohn/unexpose-compress-base
Rémi Verschelde
2020-02-09
Fix GPU Particles
zxcvdev
2020-02-07
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Rémi Verschelde
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
Completes doc for ItemList and Tree
Haoyu Qiu
2020-02-05
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
Rémi Verschelde
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
Hide TileSet's properties from the inspector
Michael Alexsander
2020-02-03
Added missing '\n' in visual shader expression node code generation
Yuri Roubinsky
2020-02-03
Added missing '\n' in visual shader fresnel node code generation
Yuri Roubinsky
2020-02-01
Few extra formatting fixes for visual shader node generation
Yuri Roubinsky
2020-02-01
Added missing '\n' in visual shader custom node code generation
Yuri Roubinsky
2020-02-01
Merge pull request #35618 from Chaosus/vs_improvements
Yuri Roubinsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-01-31
Unexpose ARRAY_COMPRESS_BASE
clayjohn
2020-01-31
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-28
Merge pull request #35670 from clayjohn/material-flag-cache
Rémi Verschelde
2020-01-28
Add an extra bit to material flag cache
clayjohn
2020-01-28
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Rémi Verschelde
2020-01-28
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-27
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-27
Added binding for Autotile Center
TrevorPeyton
2020-01-27
Added missed bracket to VisualShaderNodeCubeMap
Yuri Roubinsky
2020-01-27
Fix VisualShaderNodeCubeMap generation
Yuri Roubinsky
2020-01-26
doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
Fix TileSet shape data not updating when being set via code
Michael Alexsander
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-21
Merge pull request #35413 from akien-mga/if-0-means-couperet
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
Allow greater values for DynamicFont size property
Rémi Verschelde
2020-01-20
Forbid recursive connections in visual shader
Yuri Roubinsky
2020-01-20
Destroys FreeType library on load error
Haoyu Qiu
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
[prev]
[next]