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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-03-18
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-13
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Rémi Verschelde
2022-03-11
Merge pull request #59013 from bruvzg/fake_bold_italics
Rémi Verschelde
2022-03-11
Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-11
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Rémi Verschelde
2022-03-10
Remove more occurrences of "stex"
TechnoPorg
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-07
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-07
Merge pull request #58719 from Chaosus/vs_builtins
Rémi Verschelde
2022-03-06
Merge pull request #58788 from reduz/rename-streamtexture
Rémi Verschelde
2022-03-05
Various code and documentation improvements
kobewi
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-03-04
Animation: Silence false positive -Wstringop-overflow warning
Rémi Verschelde
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-03-01
Merge pull request #58548 from V-Sekai/lod_lightmaps
JFonS
2022-02-26
Don't abort loading scene on missing dependency
kobewi
2022-02-25
Allow automatic lod when importing 3D scenes with Static Lightmaps
K. S. Ernest (iFire) Lee
2022-02-24
Merge pull request #58496 from JFonS/fix_lm_crash
Rémi Verschelde
2022-02-24
Add sanity checks to lightmap unwrap texel size
jfons
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-22
Merge pull request #58343 from aaronfranke/negative-shape-warning
Rémi Verschelde
2022-02-22
Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop
Rémi Verschelde
2022-02-21
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix
Rémi Verschelde
2022-02-20
simplify calculation of max in grayscale
Markus Sauermann
2022-02-20
Fix nullptr error in _update_padded_texture on texture with no image
SaracenOne
2022-02-20
Fixed cubic interpolate with loop
Silc 'Tokage' Renew
2022-02-20
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-02-19
Fix crash when importing small GLTF mesh
Haoyu Qiu
2022-02-17
Revert "Default to real-time radiance map filter for environment sky reflecti...
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Merge pull request #57931 from Calinou/sky-default-filter-realtime
Rémi Verschelde
2022-02-15
Merge pull request #57877 from bruvzg/subpixel_gl_pos
Rémi Verschelde
2022-02-15
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Rémi Verschelde
2022-02-14
Clamp environment light sky contribution to the [0.0; 1.0] range
Hugo Locurcio
2022-02-14
Improve completion scroll bar visibility in the script editor
Hugo Locurcio
2022-02-14
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
Rémi Verschelde
2022-02-13
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Rémi Verschelde
2022-02-12
Add sub-pixel glyph positioning support.
bruvzg
2022-02-12
Add sky cover texture for ProceduralSkyMaterial
Hugo Locurcio
2022-02-12
Merge pull request #57993 from Calinou/sky-tweak-default-values
Rémi Verschelde
2022-02-12
Increase checkerboard texture contrast
Hendrik Brucker
2022-02-12
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-12
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
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