Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky | |
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky | |
2022-05-09 | Merge pull request #60844 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-05-09 | Rescue orphan nodes in inherited scenes | kobewi | |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky | |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-05 | Merge pull request #60597 from reduz/missing-node-resource-placeholders | Rémi Verschelde | |
2022-05-05 | Fix global AnimationLibrary name validation | Haoyu Qiu | |
2022-05-03 | Merge pull request #60727 from aaronfranke/basis-axis-column | Rémi Verschelde | |
2022-05-03 | Implement missing Node & Resource placeholders | reduz | |
Implemented by request of @neikeq to advance in the GDExtension version of Mono. * If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden). * If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted). This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss. | |||
2022-05-03 | Merge pull request #60583 from reduz/placeholder-assets | Rémi Verschelde | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes | Rémi Verschelde | |
Decrease default sizes of some primitive and CSG meshes for consistency | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent | Rémi Verschelde | |
Reverse tangents of capsule mesh | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Fix tscn not listed as Resource extension | kobewi | |
2022-05-02 | Merge pull request #59895 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Fix resource dependence renaming. | bruvzg | |
2022-05-02 | Merge pull request #60529 from timothyqiu/theme-validation | Rémi Verschelde | |
2022-04-29 | Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering | Rémi Verschelde | |
Add dithering to ProceduralSkyMaterial to combat banding | |||
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-28 | Merge pull request #58599 from Calinou/styleboxflat-add-skew | Rémi Verschelde | |
Add a Skew property to StyleBoxFlat | |||
2022-04-28 | Merge pull request #52624 from e8newallm/52577 | Rémi Verschelde | |
Corrected ordering of Left/Top/Right/Bottom properties | |||
2022-04-28 | Implement placeholder assets | reduz | |
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export. | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-27 | Decrease default sizes of some primitive and CSG meshes for consistency | Hugo Locurcio | |
2022-04-27 | Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-image | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap | Rémi Verschelde | |
Add MSDF and mipmap generation project settings for the default font | |||
2022-04-26 | Validate theme type/item names | Haoyu Qiu | |
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-25 | Add MSDF and mipmap generation project settings for the default font | Hugo Locurcio | |
This can be used to improve Label3D and scaled Control appearance in prototypes. | |||
2022-04-25 | Merge pull request #60424 from timothyqiu/fa-unref | Rémi Verschelde | |
Close `FileAccess` before accessing it with `DirAccess` | |||
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-04-24 | Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp | Clay John | |
Clamp Gradient and Curve Textures in ParticlesMaterial | |||
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | |
2022-04-22 | Close FileAccess before accessing it with DirAccess | Haoyu Qiu | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Clamp Gradient and Curve Textures in ParticlesMaterial | clayjohn | |