Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-12 | Merge pull request #56492 from akien-mga/remove-author-docstrings | Rémi Verschelde | |
2022-01-12 | Optimize include files to improve `shader_language.h` compilation speed | Yuri Roubinsky | |
2022-01-12 | Merge pull request #56696 from AnilBK/use-init-lists | Rémi Verschelde | |
2022-01-12 | Use List Initializations for Vectors. | Anilforextra | |
2022-01-11 | Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types | Rémi Verschelde | |
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya | |
2022-01-11 | Merge pull request #56323 from ↵ | Rémi Verschelde | |
Gallilus/Update-default-port_grab_distance_vertical | |||
2022-01-09 | [TextServer] Improve ligature cursor handling. | bruvzg | |
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default. | |||
2022-01-08 | Merge pull request #56330 from nikitalita/convert-old-octahedral | Rémi Verschelde | |
Convert octahedral compressed normals/tangents on 3.x meshes | |||
2022-01-08 | convert old octahedral compressed normals/tangents | nikitalita | |
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne | |
callback. | |||
2022-01-06 | Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template | Yuri Roubinsky | |
2022-01-06 | Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties | Rémi Verschelde | |
2022-01-06 | Add a GDScript template for `VisualShaderNodeCustom` | Yuri Roubinsky | |
2022-01-05 | Merge pull request #56193 from ↵ | Rémi Verschelde | |
kodiwills/fix-update-mode-not-refreshed-visually-on-undo | |||
2022-01-05 | Merge pull request #56212 from laws65/skin-export-crash-fix | Rémi Verschelde | |
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-04 | Merge pull request #53313 from KoBeWi/debinded_konnekt | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-31 | Correctly use fallback Theme values as last resort | Yuri Sizov | |
2021-12-29 | Update default port_grab_distance_vertical | David Cambré | |
2021-12-24 | Prevent crashes on exported project relating to Skin resource | laws65 | |
2021-12-23 | add missing emit_changed() to set update mode function | Kodi | |
2021-12-22 | Merge pull request #56131 from Chaosus/shader_refactor_render_modes | Rémi Verschelde | |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-21 | Added resource path to message about old mesh format conversion | Marc Gilleron | |
2021-12-16 | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky | |
2021-12-15 | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky | |
2021-12-15 | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp | |
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings | |||
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-03 | Random initial color parameter for ParticleMaterial | Raffaele Picca | |
Works with 2D and 3D GPU Particles | |||
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | |
2021-12-02 | Merge pull request #54910 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | |||
2021-12-02 | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | |
2021-12-02 | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | |
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | |||
2021-12-02 | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | |
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-26 | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | |
2021-11-26 | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | |
cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 |