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AgeCommit message (Expand)Author
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_typesRémi Verschelde
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-11Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_ver...Rémi Verschelde
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
2022-01-08Merge pull request #56330 from nikitalita/convert-old-octahedralRémi Verschelde
2022-01-08convert old octahedral compressed normals/tangentsnikitalita
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
2022-01-06Merge pull request #56480 from Chaosus/vs_plugin_gdscript_templateYuri Roubinsky
2022-01-06Merge pull request #56376 from pycbouh/theme-tombe-les-theme-propertiesRémi Verschelde
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-05Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visual...Rémi Verschelde
2022-01-05Merge pull request #56212 from laws65/skin-export-crash-fixRémi Verschelde
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-31Correctly use fallback Theme values as last resortYuri Sizov
2021-12-29Update default port_grab_distance_verticalDavid Cambré
2021-12-24Prevent crashes on exported project relating to Skin resourcelaws65
2021-12-23add missing emit_changed() to set update mode functionKodi
2021-12-22Merge pull request #56131 from Chaosus/shader_refactor_render_modesRémi Verschelde
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-21Added resource path to message about old mesh format conversionMarc Gilleron
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-02Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...Rémi Verschelde
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca