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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
Rémi Verschelde
2020-12-29
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
Merge pull request #43691 from bruvzg/ctl_dropcap
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename offset to point in remove_point()
kobewi
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
Merge pull request #44495 from godotengine/font-typo-44494
Rémi Verschelde
2020-12-18
Font: Fix typo in DynamicFontData compat code
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
Merge pull request #43416 from pycbouh/graph-minimap
Rémi Verschelde
2020-12-17
Remove unused argument in Theme method and expose missing methods
Yuri Sizov
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-13
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-11
[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-12-10
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
Rémi Verschelde
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Merge pull request #43931 from bruvzg/ctl_comp_font
Rémi Verschelde
2020-12-09
Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-09
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Hugo Locurcio
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...
bruvzg
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-03
Add "font_color_separator" theme property to 'PopupMenu'
Michael Alexsander
2020-12-03
[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
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