Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky | |
Implement 3D textures as import and resource format. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | |
2020-09-08 | mesh_library.h: Update header guard to reflect file name | Yetizone | |
2020-09-07 | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky | |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky | |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky | |
2020-09-07 | Merge pull request #41767 from lolleko/patch-1 | Rémi Verschelde | |
Remove ArrayMesh::surface_remove declaration | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky | |
2020-09-04 | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas | |
Removal was omitted in 449df8f688080c02bfbbfafc45421875b77deb1b | |||
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde | |
Adds automatic update for StyleBoxTexture > region_rect | |||
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) | |
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules. | |||
2020-08-29 | Adds automatic update for region_rect | Zak | |
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor. | |||
2020-08-28 | Fix specular render_mode for visual shaders | Yuri Roubinsky | |
2020-08-22 | Fix color region end key seach and start key order | Paulb23 | |
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-16 | Update ResourceLoaderText::load to not update progress if resources are 0 | jjjlalonde@gmail.com | |
Include check in other progress update statement Update additional progress update statement | |||
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky | |
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-12 | Merge pull request #41166 from somnathsarkar/gradient-fix | Rémi Verschelde | |
Sort points in a Gradient for color and offset updates. | |||
2020-08-12 | Sort points in a Gradient for color and offset updates. | Somnath Sarkar | |
2020-08-11 | Merge pull request #40964 from DrRevert/debug-mesh-lines-const | Rémi Verschelde | |
Change Shape3D::get_debug_mesh_lines into const methods | |||
2020-08-08 | Fix colour region continuation over blank lines, issue 41120 | Paulb23 | |
2020-08-02 | Shape3D::get_debug_mesh_lines const methods | Arkadiusz Marcin Kołek | |
2020-07-31 | Fix small reconnection bug in visual shader | Yuri Roubinsky | |
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky | |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky | |
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | |
2020-07-23 | Keep transition value when replacing key | Tomasz Chabora | |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-20 | Add DynamicFont::get_available_chars() | Pedro J. Estébanez | |
2020-07-14 | Merge pull request #40327 from pkdawson/patch-1 | Rémi Verschelde | |
Avoid overflow when calculating visible_cells | |||
2020-07-13 | Avoid overflow when calculating visible_cells | Patrick Dawson | |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |