Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-28 | -Some fixes to code completion. | Juan Linietsky | |
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | -Largely rewrote gridmap to simplify it | Juan Linietsky | |
-Got editor working again -Added a current-floor marker on selection | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Bind missing ArrayMesh.ARRAY_MAX | Marc Gilleron | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | fixed crash styleBoxTexture binding issue | toger5 | |
2017-08-22 | Merge pull request #10519 from toger5/remove_addition_border | Rémi Verschelde | |
Remove addition border | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | added utility funtions for expand margins (in styleBox) | toger5 | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-21 | Fix color_ramp indexing negative elements | Hein-Pieter van Braam | |
The 'pos' variable passed to get_color() and get_offset() can be negative if the color ramp itself is empty. This causes a lookup in an empty position in the color Vector which leads to a crash. We add a check so we never do a lookup in the color Vector if the gradient is empty. This fixes #10501 | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-19 | Merge pull request #10444 from ↵ | Rémi Verschelde | |
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size | |||
2017-08-19 | styleBoxFlat: clamp corner_detail + aa_size | toger5 | |
2017-08-19 | Performance styleBoxFlat: | toger5 | |
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner. | |||
2017-08-19 | Removes extra argument from StyleBoxFlat::get_border_color() | Ignacio Etcheverry | |
2017-08-18 | ProceduralSky now regenerates in a thread (the second time, first does not), ↵ | Juan Linietsky | |
closes #9138 | |||
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | |
Add closest_power_of_2 func and implement mix_rate/latency on OS X | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-16 | Merge pull request #10265 from leezh/patchnine_stylebox | Rémi Verschelde | |
Added Tile and TileFit to StyleBoxes | |||
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-15 | styleBoxFlat removed light, dark color entirely | toger5 | |
2017-08-15 | new StyleBoxFlat removed multiBorderColor | toger5 | |
- removed only the bindings because the drawing code is not done yet - kept c++ functions for setting individual border color for future implementation | |||
2017-08-15 | new StyleBoxFlat limits for drawing | toger5 | |
- corner and border are decreased if necassary to achoieve clean stylboxes - prohibits wired drawing artifacts when using wrong values - corner radius are relative to the partner corner when they would result in glitches | |||
2017-08-15 | new StyleBoxFlat added more drawing features | toger5 | |
- corner radius bindings - shadow - antiAliasing - CornerDetail | |||
2017-08-15 | Adapted godot to the new StyleBoxFlat | toger5 | |
2017-08-15 | NEW Style Box Flat Implementation | toger5 | |
- now use polygons! - renamed blend -> blend_border - draw_center -> filled - GDScript biding | |||
2017-08-14 | Fix console warning: Condition !env is true | M.H. Alkotob | |
The trivial yet astute fix was suggested by @bojidar-bg in IRC. Compiling confirms it does the job, so thought I'd push a PR. | |||
2017-08-12 | Scroll bars now look different on press | kbake | |
2017-08-12 | Added Tile and TileFit to StyleBoxes | Zher Huei Lee | |
Was already implemented for Patch9 boxes, but wasn't exposed here. Allows for use in other GUI elements like panels and buttons. | |||
2017-08-11 | Merge pull request #10194 from Keetz/update-default-values | Rémi Verschelde | |
Updated default values in SpatialMaterial and Environment | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Updated default values in SpatialMaterial and Environment | Rasmus Ketelsen | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-07 | Texture: Fix wrong method bind instance type | Ignacio Etcheverry | |
2017-08-06 | Added missing binding to ImageTexture, closes #8371 | Juan Linietsky | |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky | |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | |
-Fixed bugs regarding tangent generation in SurfaceTool | |||
2017-08-01 | Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync | Rémi Verschelde | |
Texture region now updates when changing an Atlas region rect | |||
2017-07-31 | Bind some useful methods in SurfaceTool to GDScript | Andrii Doroshenko (Xrayez) | |
These include: * generate_tangents() * add_to_format() * create_from() * append_from() Reordered and grouped the bindings to match the header for improved readability. Removed commented out `generate_flat_normals()` method which wasn't present in the header. Fixes #9946 | |||
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. |