Age | Commit message (Expand) | Author |
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron |
2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-22 | Add normal map to tilemaps and tilesets | Bojidar Marinov |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-19 | Align primitive defaults to default collision shape sizes | BastiaanOlij |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky |
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-17 | Merge pull request #9228 from BastiaanOlij/fix_primitive_slider | Rémi Verschelde |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-17 | fix sliders for primitives | BastiaanOlij |
2017-06-16 | Add sensible hints to properties | BastiaanOlij |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde |
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-05-25 | Merge pull request #8869 from Hinsbart/errors | Rémi Verschelde |
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, clo... | Juan Linietsky |
2017-05-22 | Fix errors on engine startup. | Andreas Haas |
2017-05-20 | Merge pull request #8818 from tagcup/mesh_methods | Rémi Verschelde |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde |
2017-05-18 | GDScript bindings for various missing Mesh functions. | Ferenc Arn |
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-09 | New customizable editor theme | volzhs |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde |
2017-04-27 | Fix theme_data.h formatting via make_header.py | Rémi Verschelde |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez |
2017-04-26 | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone |
2017-04-26 | 3.0 recompute_aabb on add_surface | Ramesh Ravone |