summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-19Reused Button styleboxes for ButtonArrayZher Huei Lee
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-06Made background and symbol color follow the color APIPaulb23
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Fix Color PickerMariano Suligoy
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-10Fix #5959, contrasting texture for toggled buttonPawel Kowal
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-10-03Merge pull request #6529 from pkowal1982/scrolltreeRémi Verschelde
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-02-Added focus to comment nodeJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-28World2D: Fix typo in default_density deprecation checkRémi Verschelde
2016-07-24Merge pull request #5832 from Algrin6/patch-1Juan Linietsky
2016-07-22SurfaceTool add_index method exposed to scripts.Saracen
2016-07-21Some optimizations and limits for extreme zoom in and out in editor, fixes #5820Juan Linietsky
2016-07-21Remove "SMOOTH BEGIN?" messagevolzhs
2016-07-21Fix curve bugAlgrin6
2016-07-19Fixed properly not save signals that already exist in their base scenes, clos...Juan Linietsky
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky
2016-07-18properly fixed notificaitons for theme changed, closes #5774Juan Linietsky