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AgeCommit message (Expand)Author
2020-10-05glTF: Fix parsing image data with `mimeType` undefinedRémi Verschelde
2020-10-04Fix typo in VisualShaderNodeSample3D::generate_codeYuri Roubinsky
2020-10-03Fix def parameter in Texture visual shader nodes for sky/particles modesYuri Roubinsky
2020-10-03Switch from recursion to iterative for backfilling colour regionsPaulb23
2020-10-02Fix VisualShaderNode::set_output_port_connectedYuri Roubinsky
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-09-29Improve appearance of [connection] and [editable] sections in .tscn filesDanil Alexeev
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
2020-09-27Merge pull request #35924 from doot24/fix_#35863Rémi Verschelde
2020-09-24Add a property hint to StyleBoxFlat `shadow_size` for editor usabilityHugo Locurcio
2020-09-23Merge pull request #42203 from rcorre/physicsmat_hintRémi Verschelde
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-19Fix hints on PhysicsMaterial bounce/friction.Ryan Roden-Corrent
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
2020-09-10Move safe line color into editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Changed line_edited_from(from) to lines_edit_from(from, to)Paulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08mesh_library.h: Update header guard to reflect file nameYetizone
2020-09-07Added `active` boolean to particles mode output in visual shadersYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-07Fix some broken visual shader nodesYuri Roubinsky
2020-09-07Merge pull request #41767 from lolleko/patch-1Rémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-09-04Remove ArrayMesh::surface_remove declarationLorenz Junglas
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03Merge pull request #41533 from Chaosus/vs_fix_specularRémi Verschelde
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
2020-08-29Adds automatic update for region_rectZak
2020-08-28Fix specular render_mode for visual shaders Yuri Roubinsky