Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-13 | Merge pull request #28761 from aqnuep/texture_resource_reload_fix | Rémi Verschelde | |
Fix texture resource reload bug | |||
2019-05-08 | Fix texture resource reload bug | Daniel Rakos | |
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that. | |||
2019-05-07 | Add transform support to deal with Bullets centering of shapes | Bastiaan Olij | |
2019-05-07 | Center shape according to logic Bullet applies | Bastiaan Olij | |
2019-05-06 | Merge pull request #28516 from Chaosus/fix_vs_mix_title | Rémi Verschelde | |
Renames captions of Scalar/VectorInterp in Visual Shaders | |||
2019-05-06 | Merge pull request #28330 from BastiaanOlij/improve_multimesh | Rémi Verschelde | |
Added set_as_bulk_array, fixed transform2D saving and documentation | |||
2019-05-03 | Merge pull request #28548 from YeldhamDev/check_button_disabled_icon | Rémi Verschelde | |
Add "disabled" icon for 'CheckButton' | |||
2019-05-03 | Merge pull request #28636 from bojidar-bg/d2426-panel-styles | Rémi Verschelde | |
Remove unused panelf and panelnc styles | |||
2019-05-03 | Remove unused `panelf` and `panelnc` styles | Bojidar Marinov | |
Fixes godotengine/godot-docs#2426 | |||
2019-05-02 | Add "disabled" icon for 'CheckButton' | Michael Alexsander Silva Dias | |
2019-05-02 | Add a property hint for DynamicFont size | Hugo Locurcio | |
This caps its size to reasonable values in the Inspector. This closes #22581. | |||
2019-05-01 | Merge pull request #27676 from qarmin/small_fixes_2 | Rémi Verschelde | |
Small fixes to static analyzer bugs | |||
2019-04-30 | Merge pull request #27021 from MarianoGnu/font | Rémi Verschelde | |
Add and expose to Font a function to get the word-wraped text size | |||
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde | |
Add settings for single-quotes on completion | |||
2019-04-30 | Add and expose to Font a function to get the rect size needed to draw a ↵ | Mariano Suligoy | |
word-wraped text | |||
2019-04-30 | Merge pull request #27763 from maksloboda/priority-improvement | Rémi Verschelde | |
Changed autotile priority picking algorithm | |||
2019-04-29 | Renames captions of Scalar/VectorInterp in Visual Shaders | Chaosus | |
2019-04-29 | Merge pull request #28101 from MunWolf/debugger_cursor | Rémi Verschelde | |
Added a marker in text_edit that tells which row is executing. | |||
2019-04-29 | Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold | Rémi Verschelde | |
Expose 'TextEdit's tab drawing and folding to GDScript | |||
2019-04-26 | Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh | Bastiaan Olij | |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-25 | [Core] Approximate equality | Aaron Franke | |
2019-04-24 | Expose 'TextEdit's tab drawing and folding to GDScript | Michael Alexsander Silva Dias | |
2019-04-24 | Disallow loopback connection in visual scripts and visual shaders | Chaosus | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-04-23 | Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color | Hein-Pieter van Braam | |
Brighten the RichTextLabel color in the default theme | |||
2019-04-23 | Fix typo count_count to count | qarmin | |
2019-04-22 | Expose visible instance count to multimesh | Juan Linietsky | |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-21 | Merge pull request #27219 from raphael10241024/debug_fix | Rémi Verschelde | |
Fix collider debug shape didn't changes with collider size changes | |||
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-04-13 | Clean up ASSIMP import code. | Juan Linietsky | |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-11 | Fix collider debug shape didn't changes with collider size changes | yakun.zhang | |
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky | |
Modified both MeshInstance tools as well as importer to use it instead of QuickHull. | |||
2019-04-10 | Brighten the RichTextLabel color in the default theme | Hugo Locurcio | |
This makes its default color match Label's color, which leads to a more consistent appearance. This partially addresses #24570. | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde | |
Replace a few #if/#elif with #ifdef and "#elif defined" | |||
2019-04-08 | Changed autotile priority picking algorithm | Max | |
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-04-08 | Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags | Rémi Verschelde | |
Added ignore flag / wildcard bit to tileset autotile | |||
2019-04-08 | + Added ignore flags to autotile bitmask | Magnus Specht | |
+ Added ignore functionality to tileset editor + Updated tileset editor autotile tooltip + Autotile ignore bits are processed and rendered correctl | |||
2019-04-07 | Early exit when nothing to draw in style box flat (fixes #27764) | PouleyKetchoupp | |
2019-04-07 | Merge pull request #26164 from Chaosus/vshader_improvements | Rémi Verschelde | |
Major update for visual shader system | |||
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #27156 from BastiaanOlij/add_height_map_shape | Rémi Verschelde | |
Added height map shape that implement heightmap collision shape | |||
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-04-06 | Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix | Rémi Verschelde | |
Fix crash when using the Tileset Editor when the given shape has no points | |||
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style |