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Godot with FMOD integration
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Author
2021-07-29
Use constant for reserved field count
nikitalita
2021-07-29
Fix binary resource loading and saving
nikitalita
2021-07-29
Fix a crash when trying to load a WebP StreamTexture2D
Yuri Sizov
2021-07-27
Multiple cosmetic fixes for embedded windows
Michael Alexsander
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-07-21
Merge pull request #50695 from reduz/fix-sky-initialization
Rémi Verschelde
2021-07-21
Merge pull request #50370 from QbieShay/circle-emitter-particle
Rémi Verschelde
2021-07-21
Merge pull request #50643 from groud/improve_tilemap_compatibility
Rémi Verschelde
2021-07-21
Make Sky initialize shaders only once
reduz
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-07-21
Fix function code generation for uniform triplanar node in visual shader
Yuri Roubinsky
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Prevent function gen in visual shader if no out connection is provided
Yuri Roubinsky
2021-07-14
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Rémi Verschelde
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50169 from pycbouh/theme-type-variations
Rémi Verschelde
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-12
Merge pull request #50262 from nekomatata/convex-hull-simplification
Rémi Verschelde
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-07-11
Merge pull request #50149 from Chaosus/vs_curve3d
Yuri Roubinsky
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
Tweak the GradientTexture property hint to follow CurveTexture
Hugo Locurcio
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
Rémi Verschelde
2021-07-06
Fix: The ORMMaterial3D shader doesn't compile #50161
Martin Krbila
2021-07-06
Fix TileSet::CellNeighbor enum binding
George Marques
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-04
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-04
Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-03
Merge pull request #50054 from reduz/curve-texture-3d
Rémi Verschelde
2021-07-03
Implement Curve3Texture
reduz
2021-07-02
Add compatibility with old mesh formats
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
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