Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-10 | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | |
2015-06-10 | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | |
2015-06-08 | grid container supports separate h and v spacing | Juan Linietsky | |
closes #2049 | |||
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-28 | Inline get_color_at_offset(). Delete unnecessary check. | Biliogadafr | |
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr | |
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr | |
2015-05-19 | more fixes | Juan Linietsky | |
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky | |
-added NOTIFICATION_INSTANCED | |||
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵ | Juan Linietsky | |
fixes #1775 | |||
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky | |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-02 | Fixed some items caught in cppcheck | Nathan Warden | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky | |
-Proper ability to edit BBCode in RTL. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-07 | fix crash when deleting shader from material, fixes #1631 | Juan Linietsky | |
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky | |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-01 | Improve mechanism and fix radio icon rendering. | Mariano Javier Suligoy | |
2015-03-01 | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy | |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||
2015-02-11 | Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint | Juan Linietsky | |
changed PolygonPathFinder::get_closest_point to return the closest posit... | |||
2015-02-11 | added missing set_shader_param functions | Juan Linietsky | |
also added code completion hint for shader params | |||
2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | |
2015-02-09 | Merge pull request #1170 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_cubemap_ressource_editor fixes cubemap ressource editor bug, fixes issue #908 | |||
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson | |
2015-02-01 | changed PolygonPathFinder::get_closest_point to return the closest position ↵ | romulox_x | |
inside, rather then the closest vertex | |||
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | |
nothing functional yet, just experimenting with API | |||
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. |