Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-23 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. | |||
2022-05-23 | [TextMesh] Do not generate meshes for non-visual glyphs. | bruvzg | |
2022-05-23 | Merge pull request #61314 from Chaosus/vs_fix_conversion_bug | Rémi Verschelde | |
Fix connection of subports after uniform->constant conversion in visual shader | |||
2022-05-23 | Improve MultiplayerSynchronizer editor usability | reduz | |
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired. | |||
2022-05-23 | Fix connection of subports after uniform->constant conversion in vshader | Yuri Rubinsky | |
2022-05-23 | Merge pull request #61283 from bruvzg/text_mesh_cubic | Rémi Verschelde | |
[TextMesh] Fix cubic Bezier arc processing. | |||
2022-05-22 | [TextMesh] Fix cubic cubic Bezier arc processing. | bruvzg | |
2022-05-22 | Decrease SphereShape3D's default radius to 0.5 to match primitive mesh | Hugo Locurcio | |
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly. | |||
2022-05-21 | Merge pull request #61194 from reduz/new-hash-set | Rémi Verschelde | |
Add a new HashSet template | |||
2022-05-20 | Remove outdated "not implemented yet" comments in ParticlesMaterial | Hugo Locurcio | |
These features have been working as of 4.0.alpha8. | |||
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-20 | Tweak the disabled files text color in FileDialog for readability | Hugo Locurcio | |
Contrast rate is still fairly low, but the text needs to be easy enough to distinguish from non-disabled items. | |||
2022-05-20 | Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x | Rémi Verschelde | |
Remove arbitrary NavigationMesh bake property limits | |||
2022-05-20 | Merge pull request #61205 from Calinou/default-font-tweak-fake-bold-italic | Rémi Verschelde | |
Tweak the default font's fake italic to better match Open Sans Italic | |||
2022-05-20 | Tweak the default font's fake italic to better match Open Sans Italic | Hugo Locurcio | |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke | |
2022-05-19 | Merge pull request #61142 from bruvzg/rtl_threaded | Rémi Verschelde | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-19 | [RTL] Add support for shaping in background thread. | bruvzg | |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu | |
* Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros | |||
2022-05-18 | Remove arbitrary NavigationMesh bake property limits | smix8 | |
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default. | |||
2022-05-18 | Define some Theme data structures with using for readability | Yuri Sizov | |
2022-05-18 | Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-hands | Rémi Verschelde | |
2022-05-18 | Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x | Rémi Verschelde | |
2022-05-18 | Restore Theme.get_type_list behavior to properly handle uniqueness | Yuri Sizov | |
2022-05-18 | Add wrong surface warnings to NavigationMesh.create_from_mesh() | smix8 | |
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes. | |||
2022-05-17 | Expose Curve points in the inspector | Raul Santos | |
Exposes the Curve, Curve2D and Curve3D points as an array property. | |||
2022-05-17 | Implement `mark_dirty` in Curve2D and Curve3D | Raul Santos | |
Implements a method `mark_dirty` in Curve2D and Curve3D like the one that already exists in Curve, it's a convenient way to set `baked_cache_dirty` to `true` and also emit the `changed` signal. | |||
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn | |
This includes all three light types and IBL, but does not include shadows or any form of GI | |||
2022-05-16 | Regression: Fix Curve2D/Curve3D baking | Hendrik Brucker | |
2022-05-16 | Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #60130 from fire-forge/theme-node-names | Rémi Verschelde | |
2022-05-16 | Clamp NavigationMesh sample_distance above zero | smix8 | |
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them. | |||
2022-05-16 | Merge pull request #60507 from bruvzg/textmesh | Rémi Verschelde | |
Implement TextMesh. | |||
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde | |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-13 | Merge pull request #60991 from fire-forge/tileset-groups | Rémi Verschelde | |
2022-05-13 | Merge pull request #60978 from fire-forge/shader-caps | Yuri Rubinsky | |
Capitalize AO, AA, UV, and UV2 in visual shader output ports | |||
2022-05-13 | Capitalize output port names in visual shader | FireForge | |
2022-05-13 | Implement TextMesh resource. | bruvzg | |
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results. | |||
2022-05-12 | Reduce extra groups in TileSet | FireForge | |
2022-05-12 | Capitalize/fix some property enum hints | FireForge | |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde | |
2022-05-12 | Basic 3D rendering | clayjohn | |
2022-05-12 | Merge pull request #58152 from raulsntos/fix-curve-bake-algorithm | Rémi Verschelde | |
2022-05-12 | Fix Curve bake algorithm | Raul Santos | |
2022-05-12 | Fix Curve idx calculation for baked tilts and up vectors | Raul Santos | |
2022-05-12 | Use new HashMap implementation in the TextServer, and Font. | bruvzg | |
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |