Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ↵ | clayjohn | |
now be constructed from an index buffer alone | |||
2022-08-19 | Merge pull request #64595 from mhilbrunner/ergo-proxy | Yuri Sizov | |
Unexpose ProxyTexture | |||
2022-08-19 | Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods | Yuri Sizov | |
Make `property_*_revert` methods multilevel and expose them for scripting | |||
2022-08-19 | Unexpose ProxyTexture | Max Hilbrunner | |
2022-08-19 | Merge pull request #63950 from bruvzg/menu_bar3 | Max Hilbrunner | |
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor. | |||
2022-08-18 | Merge pull request #64156 from bruvzg/sys_msdf | Clay John | |
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. | |||
2022-08-18 | Merge pull request #63999 from QbieShay/qbie/vs-qol | Clay John | |
Quality of life visual shaders updates | |||
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov | |
2022-08-15 | break out of font search loop after first match | danboo | |
The documentation for the font_names property indicates: Array of font family names to search, first matching font found is used. | |||
2022-08-15 | Clarify the Line2D, Curve2D/3D documentation and fix parameter names | Yuri Sizov | |
2022-08-14 | Implement coloring for disabled branches in the shader editor | Yuri Rubinsky | |
2022-08-12 | Improve visual shader defaults for quality of life | QbieShay | |
- multiply part of addmultiply defaults to 1 - curvetexture's repeat is turned off - vectors into float takes first component instead of average | |||
2022-08-11 | Add missing properties to default theme | kobewi | |
2022-08-09 | Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵ | bruvzg | |
unsupported font files. | |||
2022-08-08 | Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript | Yuri Sizov | |
2022-08-08 | capitalize shader uniform groups | Nathan Franke | |
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | |
Allow for vec2/vec4 to be used in reflect and refract | |||
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | |
2022-08-06 | Merge pull request #60843 from hoontee/CSG3 | Rémi Verschelde | |
Add `TorusMesh` | |||
2022-08-05 | Use interleaved gradient noise for distance fade | Hugo Locurcio | |
This provides better visuals and performance compared to the previous ordered dither. | |||
2022-08-05 | Merge pull request #59844 from Calinou/rename-shader-param-methods | Rémi Verschelde | |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | |
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. | |||
2022-08-04 | Merge pull request #63852 from fire-forge/default-colors | Rémi Verschelde | |
2022-08-04 | Add `TorusMesh` | hoontee | |
2022-08-04 | Merge pull request #49947 from ↵ | Rémi Verschelde | |
Calinou/standardmaterial3d-tweak-default-height-properties | |||
2022-08-04 | Tweak StandardMaterial3D's default height properties | Hugo Locurcio | |
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader. - Document heightmap properties in BaseMaterial3D class reference. | |||
2022-08-04 | Don't store the values of linked SDFGI properties in Environment | Hugo Locurcio | |
2022-08-02 | Add space to ParticlesMaterial "Particle Flags" group name | FireForge | |
- "ParticleFlags" -> "Particle Flags" | |||
2022-08-02 | Adjust 2 default theme colors in ItemList and Tree | FireForge | |
- Change Tree's drop_position_color from orange to white. - Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better. | |||
2022-08-02 | Merge pull request #63597 from paddy-exe/spatial-shader-built-ins | Rémi Verschelde | |
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders | |||
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | |
2022-08-02 | Rename ParticlesMaterial.turbulence_active to turbulence_enabled | FireForge | |
2022-08-02 | Added default values to particle turbulence. | Raffaele Picca | |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Improve easing inspector usability | Hugo Locurcio | |
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default. | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Change default material alpha scissor threshold to 0.5 | Hugo Locurcio | |
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well. | |||
2022-07-31 | Make `Animation::track_insert_key` return key index | Zae | |
2022-07-30 | Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D | Hugo Locurcio | |
This also renames some sections for consistency. | |||
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |