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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
Merge pull request #37481 from ThakeeNathees/bind-method-typo
Rémi Verschelde
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Remove the audio memory allocator, use regular one instead.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-25
Added sky shader mode to visual shaders
Yuri Roubinsky
2020-03-24
Merge pull request #37268 from clayjohn/VULKAN-sky-color
Rémi Verschelde
2020-03-24
Replace subpass textures with color in sky shader
clayjohn
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-24
Remove unreferenced & undocumented class Space2D
Dominik 'dreamsComeTrue' Jasiński
2020-03-21
Working sky shader implementation
clayjohn
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
Fix divison by zero issue
Ev1lbl0w
2020-03-12
Merge pull request #36961 from JFonS/fix_mesh_selection
Rémi Verschelde
2020-03-11
Merge pull request #36977 from lupoDharkael/decompose-copy
Rémi Verschelde
2020-03-11
Loop over faces in create_trimesh_shape()
lupoDharkael
2020-03-11
Mesh::convex_decompose: Remove unneeded vector copy
lupoDharkael
2020-03-10
Return correct mesh format for PrimitiveMesh.
JFonS
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-28
Properly handle EOF when parsing text resource
Juan Linietsky
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
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