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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
Completes doc for ItemList and Tree
Haoyu Qiu
2020-02-05
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
Rémi Verschelde
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
Hide TileSet's properties from the inspector
Michael Alexsander
2020-02-03
Added missing '\n' in visual shader expression node code generation
Yuri Roubinsky
2020-02-03
Added missing '\n' in visual shader fresnel node code generation
Yuri Roubinsky
2020-02-01
Few extra formatting fixes for visual shader node generation
Yuri Roubinsky
2020-02-01
Added missing '\n' in visual shader custom node code generation
Yuri Roubinsky
2020-02-01
Merge pull request #35618 from Chaosus/vs_improvements
Yuri Roubinsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-01-31
Unexpose ARRAY_COMPRESS_BASE
clayjohn
2020-01-31
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-28
Merge pull request #35670 from clayjohn/material-flag-cache
Rémi Verschelde
2020-01-28
Add an extra bit to material flag cache
clayjohn
2020-01-28
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Rémi Verschelde
2020-01-28
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-27
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-27
Added binding for Autotile Center
TrevorPeyton
2020-01-27
Added missed bracket to VisualShaderNodeCubeMap
Yuri Roubinsky
2020-01-27
Fix VisualShaderNodeCubeMap generation
Yuri Roubinsky
2020-01-26
doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
Fix TileSet shape data not updating when being set via code
Michael Alexsander
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-21
Merge pull request #35413 from akien-mga/if-0-means-couperet
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
Allow greater values for DynamicFont size property
Rémi Verschelde
2020-01-20
Forbid recursive connections in visual shader
Yuri Roubinsky
2020-01-20
Destroys FreeType library on load error
Haoyu Qiu
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Fix typos with codespell
Rémi Verschelde
2020-01-08
Merge pull request #33817 from Chaosus/vs_fresnel
Yuri Roubinsky
2020-01-07
Make possible to edit the GraphEdit's selection rect colors
Michael Alexsander
2020-01-07
Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Haoyu Qiu
2020-01-07
Fixes import of models as PackedScene
Haoyu Qiu
2020-01-06
Merge pull request #34865 from volzhs/oversampling-emoji
Rémi Verschelde
2020-01-07
Update size and position for colored font with oversampling
volzhs
2020-01-06
Merge pull request #33987 from nekomatata/own-world-environment
Rémi Verschelde
2020-01-06
Merge pull request #34303 from Chaosus/fix_texture_crash
Rémi Verschelde
2020-01-06
Merge pull request #34020 from gytsen/unify-pack-version
Rémi Verschelde
2020-01-06
Merge pull request #34829 from timothyqiu/checks-bundle
Rémi Verschelde
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-05
Fixed StyleBoxFlat antialiasing with aa size of 1
PouleyKetchoupp
2020-01-05
Fixes crash for bad property of PackedScene
Haoyu Qiu
2020-01-02
Don't connect ShaderMaterial's `changed` signal when not in the editor
Hugo Locurcio
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