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AgeCommit message (Expand)Author
2020-04-01Merge pull request #37481 from ThakeeNathees/bind-method-typoRémi Verschelde
2020-04-01some typo in method binds fixedThakee Nathees
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-28Merge pull request #37362 from reduz/audioserver-memory-cleanupRémi Verschelde
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Remove the audio memory allocator, use regular one instead.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-27Fix various -Wmaybe-uninitialized (#37352).Martin Liska
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-25Added sky shader mode to visual shadersYuri Roubinsky
2020-03-24Merge pull request #37268 from clayjohn/VULKAN-sky-colorRémi Verschelde
2020-03-24Replace subpass textures with color in sky shaderclayjohn
2020-03-24Remove unused classes and stray headersRémi Verschelde
2020-03-24Remove unreferenced & undocumented class Space2DDominik 'dreamsComeTrue' Jasiński
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-14Fix divison by zero issueEv1lbl0w
2020-03-12Merge pull request #36961 from JFonS/fix_mesh_selectionRémi Verschelde
2020-03-11Merge pull request #36977 from lupoDharkael/decompose-copyRémi Verschelde
2020-03-11Loop over faces in create_trimesh_shape()lupoDharkael
2020-03-11Mesh::convex_decompose: Remove unneeded vector copylupoDharkael
2020-03-10Return correct mesh format for PrimitiveMesh.JFonS
2020-03-02Fixes bugs found by Sonarcloud and Coverityqarmin
2020-02-28Properly handle EOF when parsing text resourceJuan Linietsky
2020-02-28Merge pull request #36640 from reduz/resource-loader-refactorRémi Verschelde
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
2020-02-27Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-useRémi Verschelde
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-22Merge pull request #36441 from YeldhamDev/tabs_unused_constantsRémi Verschelde