Age | Commit message (Collapse) | Author |
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Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
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[TextMesh] Fix incorrectly applied FILL alignment.
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This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.
This also improves the documentation related to
`albedo_texture_force_srgb`.
This also fixes a typo in the 3.x material converter.
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Fix errors and improve UX relating to new animation libraries
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Add properties to disable top/bottom cap generation in CylinderMesh
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Rename `hint_albedo`, `hint_white/black` in shaders
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Using codespell 2.2-dev from current git.
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Fix connection of subports after uniform->constant conversion in visual shader
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
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[TextMesh] Fix cubic Bezier arc processing.
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The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
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Add a new HashSet template
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These features have been working as of 4.0.alpha8.
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
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Remove arbitrary NavigationMesh bake property limits
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Tweak the default font's fake italic to better match Open Sans Italic
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
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Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
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Exposes the Curve, Curve2D and Curve3D points as an array property.
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Implements a method `mark_dirty` in Curve2D and Curve3D like the one
that already exists in Curve, it's a convenient way to set
`baked_cache_dirty` to `true` and also emit the `changed` signal.
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- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
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This includes all three light types and IBL, but does not include shadows or any form of GI
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While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
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Implement TextMesh.
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