summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2021-01-19Cleanup: Remove executable bit from files which don't need itRémi Verschelde
2021-01-19Modernize RWLockPedro J. Estébanez
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-18Fix typo in theming methods ("botton" -> "bottom")Hugo Locurcio
2021-01-15Fix replaced visual shader nodes updatingYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_pointRémi Verschelde
2020-12-29Merge pull request #44614 from madmiraal/rename-normalmap-normal_mapRémi Verschelde
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde
2020-12-29Merge pull request #43691 from bruvzg/ctl_dropcapRémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename offset to point in remove_point()kobewi
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-18Merge pull request #44495 from godotengine/font-typo-44494Rémi Verschelde
2020-12-18Font: Fix typo in DynamicFontData compat codeRémi Verschelde
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-17Merge pull request #43416 from pycbouh/graph-minimapRémi Verschelde
2020-12-17Remove unused argument in Theme method and expose missing methodsYuri Sizov
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-13[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.bruvzg
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-10Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Merge pull request #43931 from bruvzg/ctl_comp_fontRémi Verschelde
2020-12-09Merge pull request #44199 from bruvzg/pvs_fixes_1Rémi Verschelde
2020-12-09Static analyzer fixes:bruvzg
2020-12-09Increase dithering in the PhysicalSkyMaterial shader to combat bandingHugo Locurcio
2020-12-08Use box size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-08Use rectangle size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-06[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...bruvzg
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal