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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
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Author
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-18
Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-18
Fix typo in theming methods ("botton" -> "bottom")
Hugo Locurcio
2021-01-15
Fix replaced visual shader nodes updating
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
Rémi Verschelde
2020-12-29
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
Merge pull request #43691 from bruvzg/ctl_dropcap
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename offset to point in remove_point()
kobewi
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
Merge pull request #44495 from godotengine/font-typo-44494
Rémi Verschelde
2020-12-18
Font: Fix typo in DynamicFontData compat code
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
Merge pull request #43416 from pycbouh/graph-minimap
Rémi Verschelde
2020-12-17
Remove unused argument in Theme method and expose missing methods
Yuri Sizov
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-13
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-11
[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-12-10
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
Rémi Verschelde
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Merge pull request #43931 from bruvzg/ctl_comp_font
Rémi Verschelde
2020-12-09
Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-09
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Hugo Locurcio
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...
bruvzg
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
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