Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-24 | Backward compatibility for autotile setup from Godot 3.0.X | Mariano Javier Suligoy | |
Fixes #20746 | |||
2018-08-24 | missed outline size in previous commit | Juan Linietsky | |
2018-08-24 | Initalize font size to 16, closes #21165 | Juan Linietsky | |
2018-08-24 | Merge pull request #21156 from MednauN/atlas-texture-fix | Rémi Verschelde | |
Fix AtlasTexture with NinePatchRect and TextureProgress | |||
2018-08-24 | Merge pull request #21356 from akien-mga/drop-shadergraph | Rémi Verschelde | |
Drop old ShaderGraph code, obsoleted by VisualShader | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-24 | Drop old ShaderGraph code, obsoleted by VisualShader | Rémi Verschelde | |
2018-08-23 | Added a function to cache texture opacity at a pixel, and modified editor to ↵ | Juan Linietsky | |
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance. | |||
2018-08-23 | Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵ | Juan Linietsky | |
and fixes #20221 | |||
2018-08-22 | Add option to move Tile/GridMap editors to another side | Michael Alexsander Silva Dias | |
2018-08-22 | Add distance based dithering to the default material. | Juan Linietsky | |
2018-08-21 | Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op | Rémi Verschelde | |
== and != operators for Ref<T> / T* | |||
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde | |
Expose bullet shape margin to UI. | |||
2018-08-21 | == and != operators for Ref<T> / T* | Marcin Zawiejski | |
This is to prevent crashes for code like: ... void Material::set_next_pass(const Ref<Material> &p_pass) { ERR_FAIL_COND(p_pass == this); ... that's been fixed in 031f763d4fda4e0dbcdf90a170aad3124c50c062 | |||
2018-08-21 | Merge pull request #21228 from Noshyaar/docs-bind | Rémi Verschelde | |
Fix arg name in docs, some copy-paste errors | |||
2018-08-20 | Crash fixes for material and animtree | Juan Linietsky | |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson | |
2018-08-19 | Fix crash when setting Material's next pass to itself | Chaosus | |
2018-08-18 | Fix AtlasTexture with NinePatchRect and TextureProgress | pesets | |
2018-08-16 | Change PhysicsMaterial extension to phymat | Rémi Verschelde | |
All other binary extensions are lowercase. | |||
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries | |
The margin value is exposed into the UI for shape ressource. This value can be modified through set_margin and get from get_margin or by using the property margin. Each time the margin is modified the associated collision shape is recreated and the margin value is used in ShapeBullet::prepare. | |||
2018-08-15 | Attempting to workaround the problem present in #20904, let me know if it works. | Juan Linietsky | |
2018-08-14 | Revert "Fix border artifacts at the edge of deep parallax." | Juan Linietsky | |
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky | |
[Core] Split up math_2d.h | |||
2018-08-14 | Merge pull request #20906 from Chaosus/rrect_fix | Rémi Verschelde | |
Fix ReferenceRect border | |||
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky | |
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning | |||
2018-08-14 | Fix comments indentation | Rémi Verschelde | |
2018-08-14 | Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact | Rémi Verschelde | |
Fix border artifacts at the edge of deep parallax. | |||
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke | |
2018-08-11 | Fix ReferenceRect border | Chaosus | |
2018-08-10 | Merge pull request #20861 from RandomShaper/improve-bitmap | Juan Linietsky | |
Improve BitMap: expose methods + prevent stack overflow | |||
2018-08-10 | Transform fill_bits from recursive to iterative | Pedro J. Estébanez | |
Avoids crashes when generating polygons from big bitmaps. | |||
2018-08-10 | Expose additional BitMap methods | Pedro J. Estébanez | |
Bonus: Restrict debug prints to debug builds | |||
2018-08-09 | New TileSet Editor | MAriano Javier Suligoy | |
2018-08-09 | Fix border artifacts at the edge of deep parallax. | Guilherme Felipe | |
2018-08-08 | Merge pull request #20787 from Calinou/tweak-default-material-properties | Juan Linietsky | |
Tweak the default SpatialMaterial properties | |||
2018-08-07 | Merge pull request #20786 from groud/skybox_default_change | Juan Linietsky | |
Changes the default skybox to avoid the blue shade | |||
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | |
Improved Physics material | |||
2018-08-07 | Removed physics material combination mode. Added rough and absorbent ↵ | Andrea Catania | |
parameter to material. Fixed 'change' signal connection | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-07 | Changes the default skybox to avoid the blue shade | groud | |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not ↵ | Juan Linietsky | |
from the edited scene. Closes #17562. | |||
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-29 | Perform a name check when loading scenes and running on editor, fixes #6152 | Juan Linietsky | |
2018-07-28 | Added a method to find the index for a surface with a given name | Bastiaan Olij | |
2018-07-26 | Merge pull request #15967 from Gamblify/AudioRecordingModule | Rémi Verschelde | |
Audio Recording from godot | |||
2018-07-26 | AudioStreamSample can now be saved to a WAV file | Gustav Lund | |
8 and 16 bit sample saving has been implemented. |