Age | Commit message (Collapse) | Author |
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Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
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cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
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update error macros for set_modification_count
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
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Fixes #31563.
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Reimplement ping-pong animation and reverse playback
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
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Fix crash in Tileset with get_collision_polygon_shape
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