Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-04 | missing pngs | Juan Linietsky | |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes | Juan Linietsky | |
Fix default StyleBoxes of MenuButton | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2636 from TheHX/fixed_material | Juan Linietsky | |
Bind missing FixedMaterial constants, fixes #2628 | |||
2015-11-18 | Merge pull request #2639 from MarianoGnu/origin | Juan Linietsky | |
Fix ButtonGroup broken layout | |||
2015-11-18 | Merge pull request #2695 from eska014/add-default-angular-damp | Juan Linietsky | |
Set World2D default angular damp per global `physics_2d/default_angular_damp` | |||
2015-11-18 | *Polygon2D now updates on any modification in its point array. ShapeLine2D ↵ | Ovnuniarchos | |
has now an editor. | |||
2015-11-18 | -Fixed default theme a little | Juan Linietsky | |
-Added option to group help pages, fixes #2805 | |||
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | Add default focus StyleBox to MenuButton | eska | |
2015-10-28 | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-10-19 | Fix ButtonGroup broken layout | MarianoGNU | |
2015-10-19 | Bind missing FixedMaterial constants, fixes #2628 | Franklin Sobrinho | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-17 | Fix crash when using a Scalar Uniform node to GraphShader | MarianoGNU | |
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | |
# Solved Conflicts: # tools/editor/property_editor.cpp | |||
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
Conflicts: scene/resources/packed_scene.h | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-13 | ability to change audio track in theora video | Juan Linietsky | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-22 | Add missing `return` so Visual Studio compiles | eska | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h | |||
2015-08-30 | Compile shaders using default values. | Mariano Javier Suligoy | |
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy | |
Do not merge these changes, default values are not compiled into shaders yet! | |||
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-25 | Little fix: don't create an empty undo/redo command when trying to add a ↵ | Mariano Javier Suligoy | |
second Input GraphNode | |||
2015-07-25 | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy | |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy | |