summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-07Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde
2022-03-07Merge pull request #58719 from Chaosus/vs_builtinsRémi Verschelde
2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
2022-03-05Various code and documentation improvementskobewi
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Animation: Silence false positive -Wstringop-overflow warningRémi Verschelde
2022-03-03Adds few more input/output built-ins to visual shaderYuri Roubinsky
2022-03-01Merge pull request #58548 from V-Sekai/lod_lightmapsJFonS
2022-02-26Don't abort loading scene on missing dependencykobewi
2022-02-25Allow automatic lod when importing 3D scenes with Static LightmapsK. S. Ernest (iFire) Lee
2022-02-24Merge pull request #58496 from JFonS/fix_lm_crashRémi Verschelde
2022-02-24Add sanity checks to lightmap unwrap texel sizejfons
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-22Merge pull request #58343 from aaronfranke/negative-shape-warningRémi Verschelde
2022-02-22Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loopRémi Verschelde
2022-02-21Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fixRémi Verschelde
2022-02-20simplify calculation of max in grayscaleMarkus Sauermann
2022-02-20Fix nullptr error in _update_padded_texture on texture with no imageSaracenOne
2022-02-20Fixed cubic interpolate with loopSilc 'Tokage' Renew
2022-02-20Show an error when setting a negative size on a collision shapeAaron Franke
2022-02-19Fix crash when importing small GLTF meshHaoyu Qiu
2022-02-17Revert "Default to real-time radiance map filter for environment sky reflecti...clayjohn
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Merge pull request #57931 from Calinou/sky-default-filter-realtimeRémi Verschelde
2022-02-15Merge pull request #57877 from bruvzg/subpixel_gl_posRémi Verschelde
2022-02-15Merge pull request #58100 from Calinou/environment-clamp-sky-contributionRémi Verschelde
2022-02-14Clamp environment light sky contribution to the [0.0; 1.0] rangeHugo Locurcio
2022-02-14Improve completion scroll bar visibility in the script editorHugo Locurcio
2022-02-14Merge pull request #58008 from Geometror/increase-checkerboard-contrastRémi Verschelde
2022-02-13Merge pull request #57954 from TokageItLab/refactor-cubic-interpolateRémi Verschelde
2022-02-12Add sub-pixel glyph positioning support.bruvzg
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Increase checkerboard texture contrastHendrik Brucker
2022-02-12Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-messageRémi Verschelde
2022-02-12Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
2022-02-11Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-10Default to real-time radiance map filter for environment sky reflectionsHugo Locurcio
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-10Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascadesRémi Verschelde
2022-02-09Merge pull request #57813 from MisoMosiSpy/disabled_iconsRémi Verschelde
2022-02-09Updated alpha value for disabled icons in default theme.MisoMosiSpy
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Use source image format when creating padded textureJoJoX