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AgeCommit message (Expand)Author
2021-08-12Merge pull request #51517 from Chaosus/precise_graphedit_port_handlingYuri Roubinsky
2021-08-12Better port handling connection for `GraphEdit`Yuri Roubinsky
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
2021-08-11Merge pull request #51442 from Geometror/styleboxflat-fake-aa-floatRémi Verschelde
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10StyleBox fake AA improvements (aa_size float property)Hendrik Brucker
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Merge pull request #51464 from hpnrep6/mesh-disable-deprecatedRémi Verschelde
2021-08-10Merge pull request #51463 from SaracenOne/assign_path_fixRémi Verschelde
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-08-10Assign embedded text resource path earlier to prevent error on embedded scripts.SaracenOne
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
2021-08-09Improve the appearance of simple parallax in StandardMaterial3DHugo Locurcio
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Invert how `global_rate_scale` value works, and rename it to `playback_speed_...Michael Alexsander
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-05Preserve original name in shader params cacheAaron Franke
2021-08-03Added more input/output built-ins to visual shadersYuri Roubinsky
2021-08-02Merge pull request #51042 from nikitalita/fix_binary_res_load_saveK. S. Ernest (iFire) Lee
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
2021-08-02Merge pull request #51192 from timothyqiu/sdfgi-enum-rangeRémi Verschelde
2021-08-02Merge pull request #51187 from timothyqiu/vertex-index-3Rémi Verschelde
2021-08-02Validates set_sdfgi_cascades argument rangeHaoyu Qiu
2021-08-02Merge pull request #51185 from timothyqiu/tile-data-enum-rangeRémi Verschelde
2021-08-02Fix crash when number of indices to optimize is not a multiple of 3Haoyu Qiu
2021-08-02Validate TileData enum range before using it as indexHaoyu Qiu
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...Gilles Roudière
2021-08-01Clean up and complete CodeEdit inspector and docsPaulb23
2021-08-01Move line length guidelines into CodeEditPaulb23
2021-08-01Move brace matching into CodeEditPaulb23
2021-07-30VariantParser: Fix uninitialized ResourceParser funcsRémi Verschelde
2021-07-29Use constant for reserved field countnikitalita
2021-07-29Fix binary resource loading and savingnikitalita