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2022-08-25Merge pull request #64801 from clayjohn/plane-quadRémi Verschelde
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-24Remove QuadMesh and add orientation parameter to PlaneMeshclayjohn
2022-08-25Fix ParticlesMaterial build after #61238Rémi Verschelde
2022-08-25Merge pull request #61238 from ↵Rémi Verschelde
Calinou/particlesmaterial-add-fade-on-contact-collision-mode Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-24Extract editor color map and simplify SVG color conversionYuri Sizov
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
Replace Array return types with TypedArray (part 2)
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Merge pull request #63854 from TokageItLab/auto-bone-mappingRémi Verschelde
2022-08-23Merge pull request #64640 from aaronfranke/skeleton-cleanupRémi Verschelde
2022-08-23Add bezier preset and refactor bezier editorSilc Renew
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23Add simple auto mapping to BoneMapperSilc Renew
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #58600 from Calinou/material-triplanar-sharpness-clampRémi Verschelde
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Merge pull request #64132 from TokageItLab/fix-optimizerRémi Verschelde
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-22Merge pull request #64642 from aaronfranke/mesh-cleanupRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #63602 from TokageItLab/cubic-interp-timeRémi Verschelde
2022-08-22Merge pull request #64553 from RedMser/fix-property-validation-refactorRémi Verschelde
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-19Clean up include guards in 3D skeleton modification codeAaron Franke
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-19Add "Hide on Contact" collision mode to ParticlesMaterialHugo Locurcio
This can be used to make particles disappear when colliding, rather than bouncing around or sticking to surfaces. This is useful for rain particles which should not be able to go through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19Merge pull request #64595 from mhilbrunner/ergo-proxyYuri Sizov
Unexpose ProxyTexture
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-19Unexpose ProxyTextureMax Hilbrunner
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-18Merge pull request #64156 from bruvzg/sys_msdfClay John
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18Merge pull request #63999 from QbieShay/qbie/vs-qolClay John
Quality of life visual shaders updates
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
The flag only matters for property definition, but was also used in _validate_property a lot.
2022-08-18Fix some property validation not been refactoredRedMser
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-15break out of font search loop after first matchdanboo
The documentation for the font_names property indicates: Array of font family names to search, first matching font found is used.
2022-08-15Clarify the Line2D, Curve2D/3D documentation and fix parameter namesYuri Sizov
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
Implementation of Octahedral normal compression into Godot 4.0
2022-08-12Improve visual shader defaults for quality of lifeQbieShay
- multiply part of addmultiply defaults to 1 - curvetexture's repeat is turned off - vectors into float takes first component instead of average
2022-08-11Add missing properties to default themekobewi
2022-08-09Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵bruvzg
unsupported font files.
2022-08-09improve animation track optimizer algorithmSilc Renew
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-08-08capitalize shader uniform groupsNathan Franke
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-06Merge pull request #60843 from hoontee/CSG3Rémi Verschelde
Add `TorusMesh`
2022-08-05Use interleaved gradient noise for distance fadeHugo Locurcio
This provides better visuals and performance compared to the previous ordered dither.